Searched refs:ANGLE_UNUSED_VARIABLE (Results 1 – 14 of 14) sorted by relevance
45 ANGLE_UNUSED_VARIABLE(context); in setProtectedMemory()46 ANGLE_UNUSED_VARIABLE(protectedMemory); in setProtectedMemory()
43 ANGLE_UNUSED_VARIABLE(bit); in step()
38 ANGLE_UNUSED_VARIABLE(display); in getAttribute()
47 ANGLE_UNUSED_VARIABLE(context); in getBufferAge()
87 ANGLE_UNUSED_VARIABLE(useSwiftShader); in main()
338 #define ANGLE_UNUSED_VARIABLE(variable) (static_cast<void>(variable)) macro
242 ANGLE_UNUSED_VARIABLE(bit); in TYPED_TEST()
341 ANGLE_UNUSED_VARIABLE(stages);361 ANGLE_UNUSED_VARIABLE(after);362 ANGLE_UNUSED_VARIABLE(before);557 ANGLE_UNUSED_VARIABLE(metalBufferEntry);
183 ANGLE_UNUSED_VARIABLE(mEncoder);
116 ANGLE_UNUSED_VARIABLE(mEAGLContext);
2200 ANGLE_UNUSED_VARIABLE(hasGetMemoryRequirements2KHR); in initializeDevice()2201 ANGLE_UNUSED_VARIABLE(hasBindMemory2KHR); in initializeDevice()
656 ANGLE_UNUSED_VARIABLE(presentQueue); in initializeImpl()
1798 ANGLE_UNUSED_VARIABLE(unpackedSize); in initializePipeline()
3030 ANGLE_UNUSED_VARIABLE(descriptorSetAllocationsBefore); in TEST_P()