Searched refs:ActiveTextureMask (Results 1 – 8 of 8) sorted by relevance
157 const ActiveTextureMask &getActiveSamplersMask() const { return mActiveSamplersMask; } in getActiveSamplersMask()158 void setActiveTextureMask(ActiveTextureMask mask) { mActiveSamplersMask = mask; } in setActiveTextureMask()167 const ActiveTextureMask &getActiveImagesMask() const { return mActiveImagesMask; } in getActiveImagesMask()168 void setActiveImagesMask(ActiveTextureMask mask) { mActiveImagesMask = mask; } in setActiveImagesMask()174 const ActiveTextureMask &getActiveYUVSamplers() const { return mActiveSamplerYUV; } in getActiveYUVSamplers()388 ActiveTextureMask mActiveSamplersMask;391 ActiveTextureMask mActiveSamplerYUV;396 ActiveTextureMask mActiveImagesMask;
891 ActiveTextureMask getTexturesIncompatibleWithSamplers() const in getTexturesIncompatibleWithSamplers()915 void unsetActiveTextures(const ActiveTextureMask &textureMask);1072 ActiveTextureMask mTexturesIncompatibleWithSamplers;1138 ActiveTextureMask mDirtyActiveTextures;1139 ActiveTextureMask mDirtyTextures;1140 ActiveTextureMask mDirtySamplers;
869 using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>; variable
2144 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith()
647 ANGLE_INLINE void State::unsetActiveTextures(const ActiveTextureMask &textureMask) in unsetActiveTextures()
1639 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl()5291 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures()5431 const gl::ActiveTextureMask &activeImages = executable->getActiveImagesMask(); in updateActiveImages()
916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings()
2212 const gl::ActiveTextureMask &activeTextures = program->getExecutable().getActiveSamplersMask();