Home
last modified time | relevance | path

Searched refs:ActiveTextureMask (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h157 const ActiveTextureMask &getActiveSamplersMask() const { return mActiveSamplersMask; } in getActiveSamplersMask()
158 void setActiveTextureMask(ActiveTextureMask mask) { mActiveSamplersMask = mask; } in setActiveTextureMask()
167 const ActiveTextureMask &getActiveImagesMask() const { return mActiveImagesMask; } in getActiveImagesMask()
168 void setActiveImagesMask(ActiveTextureMask mask) { mActiveImagesMask = mask; } in setActiveImagesMask()
174 const ActiveTextureMask &getActiveYUVSamplers() const { return mActiveSamplerYUV; } in getActiveYUVSamplers()
388 ActiveTextureMask mActiveSamplersMask;
391 ActiveTextureMask mActiveSamplerYUV;
396 ActiveTextureMask mActiveImagesMask;
DState.h891 ActiveTextureMask getTexturesIncompatibleWithSamplers() const in getTexturesIncompatibleWithSamplers()
915 void unsetActiveTextures(const ActiveTextureMask &textureMask);
1072 ActiveTextureMask mTexturesIncompatibleWithSamplers;
1138 ActiveTextureMask mDirtyActiveTextures;
1139 ActiveTextureMask mDirtyTextures;
1140 ActiveTextureMask mDirtySamplers;
Dangletypes.h869 using ActiveTextureMask = angle::BitSet<IMPLEMENTATION_MAX_ACTIVE_TEXTURES>; variable
DFramebuffer.cpp2144 const ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in formsRenderingFeedbackLoopWith()
DState.cpp647 ANGLE_INLINE void State::unsetActiveTextures(const ActiveTextureMask &textureMask) in unsetActiveTextures()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp1639 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in handleDirtyTexturesImpl()
5291 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateActiveTextures()
5431 const gl::ActiveTextureMask &activeImages = executable->getActiveImagesMask(); in updateActiveImages()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.cpp916 const gl::ActiveTextureMask &activeTextures = executable->getActiveSamplersMask(); in updateProgramTextureBindings()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.mm2212 const gl::ActiveTextureMask &activeTextures = program->getExecutable().getActiveSamplersMask();