Searched refs:AddDepthFormat (Results 1 – 1 of 1) sorted by relevance
199 auto AddDepthFormat = [&AddFormat](wgpu::TextureFormat format, uint32_t byteSize, in BuildFormatTable() local331 AddDepthFormat(wgpu::TextureFormat::Depth16Unorm, 2, true); in BuildFormatTable()335 AddDepthFormat(wgpu::TextureFormat::Depth24Plus, 4, true); in BuildFormatTable()341 AddDepthFormat(wgpu::TextureFormat::Depth32Float, 4, true); in BuildFormatTable()