Searched refs:AllocateAndSwitchShaderVisibleHeap (Results 1 – 4 of 4) sorted by relevance
238 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()252 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()283 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()314 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()331 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()356 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()382 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()407 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()422 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
81 DAWN_TRY(allocator->AllocateAndSwitchShaderVisibleHeap()); in Create()168 MaybeError ShaderVisibleDescriptorAllocator::AllocateAndSwitchShaderVisibleHeap() { in AllocateAndSwitchShaderVisibleHeap() function in dawn_native::d3d12::ShaderVisibleDescriptorAllocator
65 MaybeError AllocateAndSwitchShaderVisibleHeap();
351 DAWN_TRY(mViewAllocator->AllocateAndSwitchShaderVisibleHeap()); in Apply()355 DAWN_TRY(mSamplerAllocator->AllocateAndSwitchShaderVisibleHeap()); in Apply()