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Searched refs:AllocateAndSwitchShaderVisibleHeap (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/white_box/
DD3D12DescriptorHeapTests.cpp238 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
252 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
283 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
314 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
331 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
356 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
382 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
407 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
422 EXPECT_TRUE(allocator->AllocateAndSwitchShaderVisibleHeap().IsSuccess()); in TEST_P()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DShaderVisibleDescriptorAllocatorD3D12.cpp81 DAWN_TRY(allocator->AllocateAndSwitchShaderVisibleHeap()); in Create()
168 MaybeError ShaderVisibleDescriptorAllocator::AllocateAndSwitchShaderVisibleHeap() { in AllocateAndSwitchShaderVisibleHeap() function in dawn_native::d3d12::ShaderVisibleDescriptorAllocator
DShaderVisibleDescriptorAllocatorD3D12.h65 MaybeError AllocateAndSwitchShaderVisibleHeap();
DCommandBufferD3D12.cpp351 DAWN_TRY(mViewAllocator->AllocateAndSwitchShaderVisibleHeap()); in Apply()
355 DAWN_TRY(mSamplerAllocator->AllocateAndSwitchShaderVisibleHeap()); in Apply()