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Searched refs:AllocatePoolCharArray (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dglslang.l312 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng);
322 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng);
381 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng);
450 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng);
545 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_reserved_ES3_1_keyword()
564 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_keyword()
595 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_1_keyword()
611 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in WEBGL_video_texture_extension()
631 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES2_extension_2_ES3_keyword()
661 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_extension()
[all …]
Dglslang_lex_autogen.cpp1861 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng);
1873 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng);
1926 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng);
2109 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng);
3391 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_reserved_ES3_1_keyword()
3410 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_keyword()
3441 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_1_keyword()
3457 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in WEBGL_video_texture_extension()
3480 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES2_extension_2_ES3_keyword()
3510 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_extension()
[all …]
DImmutableString.h52 : mData(AllocatePoolCharArray(str.c_str(), str.size())), mLength(str.size()) in ImmutableString()
DCommon.h224 inline const char *AllocatePoolCharArray(const char *str, size_t strLength) in AllocatePoolCharArray() function
DTypes.cpp495 return AllocatePoolCharArray(mangledName.c_str(), mangledName.size()); in buildMangledName()