Searched refs:AllocatePoolCharArray (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | glslang.l | 312 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); 322 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); 381 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); 450 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); 545 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_reserved_ES3_1_keyword() 564 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_keyword() 595 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_1_keyword() 611 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in WEBGL_video_texture_extension() 631 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES2_extension_2_ES3_keyword() 661 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_extension() [all …]
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D | glslang_lex_autogen.cpp | 1861 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); 1873 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); 1926 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); 2109 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); 3391 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_reserved_ES3_1_keyword() 3410 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_keyword() 3441 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_1_keyword() 3457 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in WEBGL_video_texture_extension() 3480 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES2_extension_2_ES3_keyword() 3510 yylval->lex.string = AllocatePoolCharArray(yytext, yyleng); in ES3_extension() [all …]
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D | ImmutableString.h | 52 : mData(AllocatePoolCharArray(str.c_str(), str.size())), mLength(str.size()) in ImmutableString()
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D | Common.h | 224 inline const char *AllocatePoolCharArray(const char *str, size_t strLength) in AllocatePoolCharArray() function
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D | Types.cpp | 495 return AllocatePoolCharArray(mangledName.c_str(), mangledName.size()); in buildMangledName()
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