Searched refs:ArrayUniquePtr (Results 1 – 5 of 5) sorted by relevance
259 void set_last_debugger_input(ArrayUniquePtr<char> input) { in set_last_debugger_input()474 ArrayUniquePtr<char> last_debugger_input_;
53 bool ExecDebugCommand(ArrayUniquePtr<char> line_ptr);205 ArrayUniquePtr<char> line(ReadLine("sim> ")); in Debug()215 bool ArmDebugger::ExecDebugCommand(ArrayUniquePtr<char> line_ptr) { in ExecDebugCommand()6551 i::ArrayUniquePtr<char> command_copy(i::NewArray<char>(len + 1)); in _v8_internal_Simulator_ExecDebugCommand()
71 using ArrayUniquePtr = std::unique_ptr<T, ArrayDeleter<T>>; variable
736 bool ExecDebugCommand(ArrayUniquePtr<char> command);2346 void set_last_debugger_input(ArrayUniquePtr<char> input) { in set_last_debugger_input()2350 ArrayUniquePtr<char> last_debugger_input_;
3487 ArrayUniquePtr<char> line(ReadLine("sim> ")); in Debug()3492 bool Simulator::ExecDebugCommand(ArrayUniquePtr<char> line_ptr) { in ExecDebugCommand()6384 i::ArrayUniquePtr<char> command_copy(i::NewArray<char>(len + 1)); in _v8_internal_Simulator_ExecDebugCommand()