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Searched refs:AttachShader (Results 1 – 25 of 26) sorted by relevance

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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/
Dgstglsl_private.h48 void (GSTGLAPI *AttachShader) (GLuint program, GLuint shader);
Dgstglsl.c638 vtable->AttachShader = gl->AttachShader; in _gst_glsl_funcs_fill()
654 vtable->AttachShader = gl->AttachObject; in _gst_glsl_funcs_fill()
Dgstglshader.c57 void (GSTGLAPI * AttachShader) (GLuint program, GLuint shader);
558 shader->priv->vtable.AttachShader (shader->priv->program_handle, in gst_gl_shader_attach_unlocked()
/third_party/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp104 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DPipelineGL.cpp100 gl.AttachShader(mProgram, shader); in InitializeBase()
/third_party/skia/src/gpu/gl/
DGrGLAssembleWebGLInterfaceAutogen.cpp63 GET_PROC(AttachShader); in GrGLMakeAssembledWebGLInterface()
DGrGLAssembleGLESInterfaceAutogen.cpp56 GET_PROC(AttachShader); in GrGLMakeAssembledGLESInterface()
DGrGLAssembleGLInterfaceAutogen.cpp59 GET_PROC(AttachShader); in GrGLMakeAssembledGLInterface()
/third_party/vk-gl-cts/modules/egl/
DteglGLES2SharingThreadedTests.cpp1538 class AttachShader : public Operation class
1541AttachShader (SharedPtr<Program> sharder, SharedPtr<Shader> shader, bool useSync, bool serverSync);
1549 AttachShader::AttachShader (SharedPtr<Program> program, SharedPtr<Shader> shader, bool useSync, boo… in AttachShader() function in deqp::egl::GLES2ThreadTest::AttachShader
1565 void AttachShader::exec (tcu::ThreadUtil::Thread& t) in exec()
2747 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.use… in addRandomOperation()
3164 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addBufferOperations()
3165 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addBufferOperations()
3252 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addTextureOperations()
3253 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addTextureOperations()
3359 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addImageOperations()
[all …]
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/glprototypes/
Dshaders.h56 GST_GL_EXT_FUNCTION (void, AttachShader,
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_opengl3_loader.h441 PFNGLATTACHSHADERPROC AttachShader; member
500 #define glAttachShader imgl3wProcs.gl.AttachShader
/third_party/skia/tools/gpu/gl/interface/
Dinterface.json524 "ActiveTexture", "AttachShader", "BindAttribLocation", "BindBuffer",
/third_party/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp972 { "glAttachShader", _O(AttachShader) },
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp30 return gl::AttachShader(program, shader); in glAttachShader()
1546 this->glAttachShader = gl::AttachShader; in LibGLESv2exports()
Dentry_points.h25 void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
DlibGLESv2.cpp77 void GL_APIENTRY AttachShader(GLuint program, GLuint shader) in AttachShader() function
6277 FUNCTION(AttachShader), in es2GetProcAddress()
/third_party/openGLES/extensions/ARB/
DARB_gl_spirv.txt616 Modify the first paragraph after the AttachShader command to read:
2160 ShaderSource() -> CompileShader() -> AttachShader() -> LinkProgram()
2162 ShaderBinary() -> SpecializeShader() -> AttachShader() -> LinkProgram()
DARB_separate_shader_objects.txt461 AttachShader(program, shader);
/third_party/openGLES/extensions/EXT/
DEXT_separate_shader_objects.gl.txt138 AttachShader(program, shader);
DEXT_separate_shader_objects.gles.txt385 AttachShader(program, shader);
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_separate_shader_objects.gl.txt138 AttachShader(program, shader);
DEXT_separate_shader_objects.gles.txt385 AttachShader(program, shader);
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_2_autogen.cpp51 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp67 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_gl_spirv.txt599 Modify the first paragraph after the AttachShader command to read:

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