/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstglsl_private.h | 48 void (GSTGLAPI *AttachShader) (GLuint program, GLuint shader);
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D | gstglsl.c | 638 vtable->AttachShader = gl->AttachShader; in _gst_glsl_funcs_fill() 654 vtable->AttachShader = gl->AttachObject; in _gst_glsl_funcs_fill()
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D | gstglshader.c | 57 void (GSTGLAPI * AttachShader) (GLuint program, GLuint shader); 558 shader->priv->vtable.AttachShader (shader->priv->program_handle, in gst_gl_shader_attach_unlocked()
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/third_party/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 104 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | PipelineGL.cpp | 100 gl.AttachShader(mProgram, shader); in InitializeBase()
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/third_party/skia/src/gpu/gl/ |
D | GrGLAssembleWebGLInterfaceAutogen.cpp | 63 GET_PROC(AttachShader); in GrGLMakeAssembledWebGLInterface()
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D | GrGLAssembleGLESInterfaceAutogen.cpp | 56 GET_PROC(AttachShader); in GrGLMakeAssembledGLESInterface()
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D | GrGLAssembleGLInterfaceAutogen.cpp | 59 GET_PROC(AttachShader); in GrGLMakeAssembledGLInterface()
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/third_party/vk-gl-cts/modules/egl/ |
D | teglGLES2SharingThreadedTests.cpp | 1538 class AttachShader : public Operation class 1541 …AttachShader (SharedPtr<Program> sharder, SharedPtr<Shader> shader, bool useSync, bool serverSync); 1549 AttachShader::AttachShader (SharedPtr<Program> program, SharedPtr<Shader> shader, bool useSync, boo… in AttachShader() function in deqp::egl::GLES2ThreadTest::AttachShader 1565 void AttachShader::exec (tcu::ThreadUtil::Thread& t) in exec() 2747 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.use… in addRandomOperation() 3164 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addBufferOperations() 3165 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addBufferOperations() 3252 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addTextureOperations() 3253 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addTextureOperations() 3359 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addImageOperations() [all …]
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/glprototypes/ |
D | shaders.h | 56 GST_GL_EXT_FUNCTION (void, AttachShader,
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_opengl3_loader.h | 441 PFNGLATTACHSHADERPROC AttachShader; member 500 #define glAttachShader imgl3wProcs.gl.AttachShader
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/third_party/skia/tools/gpu/gl/interface/ |
D | interface.json5 | 24 "ActiveTexture", "AttachShader", "BindAttribLocation", "BindBuffer",
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/third_party/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 972 { "glAttachShader", _O(AttachShader) },
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | entry_points.cpp | 30 return gl::AttachShader(program, shader); in glAttachShader() 1546 this->glAttachShader = gl::AttachShader; in LibGLESv2exports()
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D | entry_points.h | 25 void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
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D | libGLESv2.cpp | 77 void GL_APIENTRY AttachShader(GLuint program, GLuint shader) in AttachShader() function 6277 FUNCTION(AttachShader), in es2GetProcAddress()
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/third_party/openGLES/extensions/ARB/ |
D | ARB_gl_spirv.txt | 616 Modify the first paragraph after the AttachShader command to read: 2160 ShaderSource() -> CompileShader() -> AttachShader() -> LinkProgram() 2162 ShaderBinary() -> SpecializeShader() -> AttachShader() -> LinkProgram()
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D | ARB_separate_shader_objects.txt | 461 AttachShader(program, shader);
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/third_party/openGLES/extensions/EXT/ |
D | EXT_separate_shader_objects.gl.txt | 138 AttachShader(program, shader);
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D | EXT_separate_shader_objects.gles.txt | 385 AttachShader(program, shader);
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_separate_shader_objects.gl.txt | 138 AttachShader(program, shader);
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D | EXT_separate_shader_objects.gles.txt | 385 AttachShader(program, shader);
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 51 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
D | entry_points_gles_2_0_autogen.cpp | 67 ANGLE_CAPTURE(AttachShader, isCallValid, context, programPacked, shaderPacked); in GL_AttachShader()
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_gl_spirv.txt | 599 Modify the first paragraph after the AttachShader command to read:
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