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Searched refs:BBState (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Transforms/ObjCARC/
DObjCARCOpts.cpp185 class BBState { class
212 BBState() = default;
291 void InitFromPred(const BBState &Other);
292 void InitFromSucc(const BBState &Other);
293 void MergePred(const BBState &Other);
294 void MergeSucc(const BBState &Other);
330 const unsigned BBState::OverflowOccurredValue = 0xffffffff;
335 BBState &BBState) LLVM_ATTRIBUTE_UNUSED;
339 void BBState::InitFromPred(const BBState &Other) { in InitFromPred()
344 void BBState::InitFromSucc(const BBState &Other) { in InitFromSucc()
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86VZeroUpper.cpp330 BlockState &BBState = BlockStates[MBB.getNumber()]; in runOnMachineFunction() local
334 if (BBState.FirstUnguardedCall != MBB.end()) in runOnMachineFunction()
335 insertVZeroUpper(BBState.FirstUnguardedCall, MBB); in runOnMachineFunction()
340 if (BBState.ExitState == PASS_THROUGH) { in runOnMachineFunction()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/
DMachineVerifier.cpp2787 StackStateOfBB BBState; in verifyStackFrame() local
2793 BBState.EntryValue = SPState[StackPred->getNumber()].ExitValue; in verifyStackFrame()
2794 BBState.EntryIsSetup = SPState[StackPred->getNumber()].ExitIsSetup; in verifyStackFrame()
2795 BBState.ExitValue = BBState.EntryValue; in verifyStackFrame()
2796 BBState.ExitIsSetup = BBState.EntryIsSetup; in verifyStackFrame()
2802 if (BBState.ExitIsSetup) in verifyStackFrame()
2804 BBState.ExitValue -= TII->getFrameTotalSize(I); in verifyStackFrame()
2805 BBState.ExitIsSetup = true; in verifyStackFrame()
2810 if (!BBState.ExitIsSetup) in verifyStackFrame()
2812 int AbsSPAdj = BBState.ExitValue < 0 ? -BBState.ExitValue : in verifyStackFrame()
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DIfConversion.cpp1213 struct BBState { in AnalyzeBlock() struct
1214 BBState(MachineBasicBlock &MBB) : MBB(&MBB), SuccsAnalyzed(false) {} in AnalyzeBlock() function
1222 SmallVector<BBState, 16> BBStack(1, MBB); in AnalyzeBlock()
1225 BBState &State = BBStack.back(); in AnalyzeBlock()