/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_single_sampled.c | 115 BITSET_CLEAR(shader->info.system_values_read, in nir_lower_single_sampled() 117 BITSET_CLEAR(shader->info.system_values_read, in nir_lower_single_sampled() 119 BITSET_CLEAR(shader->info.system_values_read, in nir_lower_single_sampled() 121 BITSET_CLEAR(shader->info.system_values_read, in nir_lower_single_sampled()
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D | nir_lower_discard_or_demote.c | 194 BITSET_CLEAR(shader->info.system_values_read, in nir_lower_discard_or_demote()
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D | nir_liveness.c | 93 BITSET_CLEAR(live, def->index); in set_ssa_def_dead()
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/third_party/mesa3d/src/intel/vulkan/ |
D | genX_blorp_exec.c | 344 BITSET_CLEAR(dyn_dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_RESTART_ENABLE); in blorp_exec_on_render() 345 BITSET_CLEAR(dyn_dirty, MESA_VK_DYNAMIC_VP_SCISSOR_COUNT); in blorp_exec_on_render() 346 BITSET_CLEAR(dyn_dirty, MESA_VK_DYNAMIC_VP_SCISSORS); in blorp_exec_on_render() 347 BITSET_CLEAR(dyn_dirty, MESA_VK_DYNAMIC_RS_LINE_STIPPLE); in blorp_exec_on_render() 348 BITSET_CLEAR(dyn_dirty, MESA_VK_DYNAMIC_FSR); in blorp_exec_on_render() 349 BITSET_CLEAR(dyn_dirty, MESA_VK_DYNAMIC_MS_SAMPLE_LOCATIONS); in blorp_exec_on_render() 351 BITSET_CLEAR(dyn_dirty, MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES); in blorp_exec_on_render() 352 BITSET_CLEAR(dyn_dirty, MESA_VK_DYNAMIC_CB_LOGIC_OP); in blorp_exec_on_render()
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/third_party/mesa3d/src/gallium/drivers/lima/ir/pp/ |
D | liveness.c | 153 BITSET_CLEAR(instr->live_set, index); in ppir_liveness_instr_dest() 168 BITSET_CLEAR(instr->live_set, index); in ppir_liveness_instr_dest() 181 BITSET_CLEAR(instr->live_set, index); in ppir_liveness_instr_dest()
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D | regalloc.c | 529 BITSET_CLEAR(liveness, i); in ppir_all_interference()
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/third_party/mesa3d/src/util/ |
D | u_worklist.c | 88 BITSET_CLEAR(w->present, *(w->entries[head])); in u_worklist_pop_head_index() 128 BITSET_CLEAR(w->present, *(w->entries[tail])); in u_worklist_pop_tail_index()
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D | bitset.h | 64 #define BITSET_CLEAR(x, b) ((x)[BITSET_BITWORD(b)] &= ~BITSET_BIT(b)) macro 547 BITSET_CLEAR(words, i); \
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D | register_allocate.c | 508 BITSET_CLEAR(g->adjacency, index); in ra_clear_adjacency_bit() 875 BITSET_CLEAR(regs, i); in ra_compute_available_regs() 916 BITSET_CLEAR(g->tmp.in_stack, n); in ra_select()
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/third_party/mesa3d/src/asahi/compiler/ |
D | agx_liveness.c | 41 BITSET_CLEAR(live, I->dest[d].value); in agx_liveness_ins_update() 117 BITSET_CLEAR(live, I->dest[0].value); in agx_compute_liveness()
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D | agx_register_allocate.c | 132 BITSET_CLEAR(used_regs, reg + (width * d) + i); in agx_ra_assign_local() 156 BITSET_CLEAR(used_regs, reg + i); in agx_ra_assign_local()
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/third_party/mesa3d/src/intel/compiler/ |
D | brw_vec4_dead_code_eliminate.cpp | 146 BITSET_CLEAR(live, v); in dead_code_eliminate() 154 BITSET_CLEAR(flag_live, c); in dead_code_eliminate()
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D | brw_fs_dead_code_eliminate.cpp | 116 BITSET_CLEAR(live, var + i); in dead_code_eliminate()
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D | brw_predicated_break.cpp | 75 BITSET_CLEAR(s->has_continue, s->depth); in enter_loop()
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/third_party/mesa3d/src/util/tests/ |
D | bitset_test.cpp | 49 BITSET_CLEAR(mask128, i); in TEST() 63 BITSET_CLEAR(mask128, i); in TEST() 105 BITSET_CLEAR(mask128, 14); in TEST()
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/third_party/mesa3d/src/broadcom/compiler/ |
D | vir_register_allocate.c | 266 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 281 BITSET_CLEAR(c->spillable, temp); in v3d_choose_spill_node() 291 BITSET_CLEAR(c->spillable, inst->dst.index); in v3d_choose_spill_node() 388 BITSET_CLEAR(c->spillable, i); in v3d_setup_spill_base() 720 BITSET_CLEAR(c->spillable, i); in v3d_spill_reg() 725 BITSET_CLEAR(c->spillable, spill_temp); in v3d_spill_reg()
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/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_liveness.c | 52 BITSET_CLEAR(tmp_live, dst->name); in compute_block_liveness()
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D | ir3_ra.c | 494 BITSET_CLEAR(file->available, i); in interval_add() 495 BITSET_CLEAR(file->available_to_evict, i); in interval_add() 584 BITSET_CLEAR(file->available, i); in ra_file_unmark_killed() 828 BITSET_CLEAR(available_to_evict, physreg + i); in try_evict_regs() 829 BITSET_CLEAR(available, physreg + i); in try_evict_regs() 869 BITSET_CLEAR(available_to_evict, avail_start + i); in try_evict_regs() 924 BITSET_CLEAR(available, i); in try_evict_regs()
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D | ir3.h | 2521 BITSET_CLEAR(regmask->mask, n); in __regmask_clear() 2524 BITSET_CLEAR(regmask->mask, n); in __regmask_clear() 2525 BITSET_CLEAR(regmask->mask, n + 1); in __regmask_clear() 2533 BITSET_CLEAR(regmask->mask, n); in __regmask_clear()
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/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_compiler_nir_liveness.c | 201 BITSET_CLEAR(block->live_in, state.index); in etna_live_defs()
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/third_party/mesa3d/src/gallium/drivers/lima/ir/gp/ |
D | regalloc.c | 67 BITSET_CLEAR(live, store->reg->index); in propagate_liveness_node() 226 BITSET_CLEAR(ctx->live, store->reg->index); in calc_interference()
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/third_party/mesa3d/src/panfrost/midgard/ |
D | midgard_schedule.c | 770 BITSET_CLEAR(worklist, best_index); in mir_choose_instruction() 947 BITSET_CLEAR(worklist, comp_i); in mir_schedule_comparison()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_qir_schedule.c | 668 BITSET_CLEAR(state->temp_live, inst->dst.index); in schedule_instructions()
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/third_party/mesa3d/src/mesa/main/ |
D | performance_monitor.c | 869 BITSET_CLEAR(m->ActiveCounters[group], counterList[i]); in _mesa_SelectPerfMonitorCountersAMD()
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/third_party/mesa3d/src/vulkan/runtime/ |
D | vk_graphics_state.c | 1461 BITSET_CLEAR(needed, MESA_VK_DYNAMIC_VI); in vk_dynamic_graphics_state_fill() 1463 BITSET_CLEAR(needed, MESA_VK_DYNAMIC_MS_SAMPLE_LOCATIONS); in vk_dynamic_graphics_state_fill()
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