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Searched refs:BLENDMODE_NONE (Results 1 – 12 of 12) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
DrrRenderState.hpp121 BLENDMODE_NONE = 0, //!< No blending. enumerator
293 , blendMode (BLENDMODE_NONE) in FragmentOperationState()
DrrFragmentOperations.cpp979 DE_ASSERT(state.blendMode == BLENDMODE_NONE); in render()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp663 …s.blendMode = (*(postCommonBlendState.enableBlend) ? state.fragOps.blendMode : rr::BLENDMODE_NONE); in createRenderState()
665 …s.blendMode = (*(info.getBlendState().enableBlend) ? state.fragOps.blendMode : rr::BLENDMODE_NONE); in createRenderState()
667 …ps.blendMode = (*(preCommonBlendState.enableBlend) ? state.fragOps.blendMode : rr::BLENDMODE_NONE); in createRenderState()
669 state.fragOps.blendMode = rr::BLENDMODE_NONE; in createRenderState()
674 state.fragOps.blendMode = rr::BLENDMODE_NONE; in createRenderState()
Des31fAdvancedBlendTests.cpp527 referenceState.blendMode = quadNdx == 0 ? rr::BLENDMODE_NONE : rr::BLENDMODE_ADVANCED; in iterate()
/third_party/vk-gl-cts/modules/egl/
DteglRenderTests.cpp93 BLENDMODE_NONE = 0, //!< No blending enumerator
291 if (drawOp.blend != BLENDMODE_NONE) in toReferenceRenderState()
571 case BLENDMODE_NONE: in drawGLES2()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fBlendTests.cpp258 referenceState.blendMode = rr::BLENDMODE_NONE; in iterate()
Des2fRandomFragmentOpTests.cpp104 dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in translateState()
Des2fDepthStencilTests.cpp398 dst.state.blendMode = rr::BLENDMODE_NONE; in translateCommand()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp104 dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in translateState()
Des3fBlendTests.cpp306 referenceState.blendMode = rr::BLENDMODE_NONE; in iterate()
Des3fDepthStencilTests.cpp398 dst.state.blendMode = rr::BLENDMODE_NONE; in translateCommand()
/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceContext.cpp4363 state.fragOps.blendMode = m_blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; in drawWithReference()