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Searched refs:BRW_URB_WRITE_ALLOCATE_COMPLETE (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_clip_unfilled.c334 brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE, in emit_lines()
337 brw_clip_emit_vue(c, v1, BRW_URB_WRITE_ALLOCATE_COMPLETE, in emit_lines()
380 brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE, in emit_points()
Dbrw_clip_tri.c468 brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE, in brw_clip_tri_emit_polygon()
477 brw_clip_emit_vue(c, v0, BRW_URB_WRITE_ALLOCATE_COMPLETE, in brw_clip_tri_emit_polygon()
Dbrw_clip_line.c281 brw_clip_emit_vue(c, newvtx0, BRW_URB_WRITE_ALLOCATE_COMPLETE, in clip_and_emit_line()
Dbrw_compile_ff_gs.c223 flags = BRW_URB_WRITE_ALLOCATE_COMPLETE; in brw_ff_gs_emit_vue()
Dbrw_eu_defines.h849 BRW_URB_WRITE_ALLOCATE_COMPLETE = enumerator
Dbrw_vec4_generator.cpp376 BRW_URB_WRITE_ALLOCATE_COMPLETE, in generate_gs_urb_write_allocate()