/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | ResourceManager11.cpp | 291 if ((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) != 0) in ClearResource() 323 ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0); in ClearResource() 341 ASSERT((desc->BindFlags & D3D11_BIND_DEPTH_STENCIL) == 0); in ClearResource() 342 ASSERT((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0); in ClearResource() 451 if ((desc->BindFlags & (D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_RENDER_TARGET)) != 0) in createInitDataIfNeeded() 501 if ((desc->BindFlags & D3D11_BIND_RENDER_TARGET) != 0) in createInitDataIfNeeded()
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D | SwapChain11.cpp | 242 if ((offscreenTextureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) in resetOffscreenColorBuffer() 262 offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; in resetOffscreenColorBuffer() 331 if (offscreenTextureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) in resetOffscreenColorBuffer() 394 depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL; in resetOffscreenDepthBuffer() 416 depthStencilTextureDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE; in resetOffscreenDepthBuffer() 696 vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in initPassThroughResources() 992 offscreenCopyDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in getRenderTargetShaderResource()
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D | ExternalImageSiblingImpl11.cpp | 49 mIsRenderable = (textureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) && in initialize() 53 mIsTexturable = (textureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) && in initialize()
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D | Buffer11.cpp | 1292 bufferDesc->BindFlags = 0; in FillBufferDesc() 1298 bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER; in FillBufferDesc() 1302 bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT; in FillBufferDesc() 1310 bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER; in FillBufferDesc() 1317 bufferDesc->BindFlags = 0; in FillBufferDesc() 1323 bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE; in FillBufferDesc() 1329 bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER; in FillBufferDesc() 1348 bufferDesc->BindFlags = D3D11_BIND_UNORDERED_ACCESS; in FillBufferDesc() 1480 bufferDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in resizeStructuredBuffer() 1633 bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in getBuffer()
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D | ShaderExecutable11.cpp | 106 desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; in getConstantBuffer()
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D | IndexBuffer11.cpp | 43 bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in initialize()
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D | VertexBuffer11.cpp | 49 bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in initialize()
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D | Image11.cpp | 485 resolveDesc.BindFlags = 0; in copyWithoutConversion() 561 desc.BindFlags = 0; in createStagingTexture() 600 desc.BindFlags = 0; in createStagingTexture()
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D | TextureStorage11.cpp | 1280 desc.BindFlags = getBindFlags(); in ensureTextureExists() 1548 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; in getSwizzleTexture() 1599 dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL; in ensureDropStencilTexture() 1992 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; in getSwizzleTexture() 2418 desc.BindFlags = getBindFlags(); in ensureTextureExists() 2729 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; in getSwizzleTexture() 2782 dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL; in ensureDropStencilTexture() 2959 desc.BindFlags = getBindFlags(); in getResource() 3157 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; in getSwizzleTexture() 3352 desc.BindFlags = getBindFlags(); in getResource() [all …]
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/third_party/gstreamer/gstplugins_bad/gst-libs/gst/d3d11/ |
D | gstd3d11memory.cpp | 108 ret->desc[i].BindFlags = bind_flags; in gst_d3d11_allocation_params_new() 119 ret->desc[0].BindFlags = bind_flags; in gst_d3d11_allocation_params_new() 698 if ((priv->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) == in create_shader_resource_views() 737 if (!(priv->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)) { in gst_d3d11_memory_ensure_shader_resource_view() 739 "Need BindFlags, current flag 0x%x", priv->desc.BindFlags); in gst_d3d11_memory_ensure_shader_resource_view() 854 if ((priv->desc.BindFlags & D3D11_BIND_RENDER_TARGET) == in create_render_target_views() 893 if (!(priv->desc.BindFlags & D3D11_BIND_RENDER_TARGET)) { in gst_d3d11_memory_ensure_render_target_view() 895 "Need BindFlags, current flag 0x%x", priv->desc.BindFlags); in gst_d3d11_memory_ensure_render_target_view() 977 if (!(dmem_priv->desc.BindFlags & D3D11_BIND_DECODER)) { in gst_d3d11_memory_ensure_decoder_output_view() 979 "Need BindFlags, current flag 0x%x", dmem_priv->desc.BindFlags); in gst_d3d11_memory_ensure_decoder_output_view() [all …]
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/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/ |
D | d3d11device.cpp | 116 texture_desc.BindFlags = in prepare_shared_texture() 324 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in prepare_shader() 370 buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in prepare_shader()
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/third_party/ffmpeg/libavutil/ |
D | hwcontext_d3d11va.h | 160 UINT BindFlags; member
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D | hwcontext_d3d11va.c | 192 .BindFlags = hwctx->BindFlags, in d3d11va_alloc_single() 256 .BindFlags = hwctx->BindFlags, in d3d11va_frames_init()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx10.cpp | 131 desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; in ImGui_ImplDX10_RenderDrawData() 146 desc.BindFlags = D3D10_BIND_INDEX_BUFFER; in ImGui_ImplDX10_RenderDrawData() 314 desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; in ImGui_ImplDX10_CreateFontsTexture() 427 desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER; in ImGui_ImplDX10_CreateDeviceObjects()
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D | imgui_impl_dx11.cpp | 135 desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in ImGui_ImplDX11_RenderDrawData() 149 desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in ImGui_ImplDX11_RenderDrawData() 326 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in ImGui_ImplDX11_CreateFontsTexture() 439 desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; in ImGui_ImplDX11_CreateDeviceObjects()
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/third_party/cef/libcef/browser/gpu/ |
D | external_texture_manager.cc | 67 td.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; in Initialize() 78 td.BindFlags = D3D11_BIND_SHADER_RESOURCE; in Initialize()
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
D | EGLPresentPathD3D11Test.cpp | 107 textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; in createPbufferFromClientBufferSurface() 254 textureDesc.BindFlags = 0; in checkPixelsUsingD3D()
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D | EGLStreamTest.cpp | 495 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P() 608 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P() 754 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P() 926 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in TEST_P()
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/third_party/gstreamer/gstplugins_bad/sys/d3d11/ |
D | gstd3d11overlaycompositor.cpp | 188 texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in gst_d3d11_composition_overlay_new() 212 buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in gst_d3d11_composition_overlay_new() 405 buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; in gst_d3d11_overlay_compositor_setup_shader()
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D | gstd3d11screencapture.cpp | 280 texture_desc.BindFlags = in Init() 404 Desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; in DrawMouse() 485 BDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in DrawMouse() 1000 MoveDesc.BindFlags = D3D11_BIND_RENDER_TARGET; in CopyMove() 1238 BufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in CopyDirty() 1360 CopyBufferDesc.BindFlags = 0; in ProcessMonoMask()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | D3D11on12Util.cpp | 136 resourceFlags.BindFlags = 0; in GetOrCreateD3D11on12Resource()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Resource.cpp | 212 pCreateResource->BindFlags); in CreateResource() 279 BOOL bindDepthStencil = !!(pCreateResource->BindFlags & D3D10_DDI_BIND_DEPTH_STENCIL); in CreateResource() 290 templat.bind = translate_resource_flags(pCreateResource->BindFlags); in CreateResource()
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/third_party/cef/tests/cefclient/browser/ |
D | osr_d3d11_win.cc | 556 desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in create_quad() 586 if (td.BindFlags & D3D11_BIND_SHADER_RESOURCE) { in open_shared_texture() 610 td.BindFlags = D3D11_BIND_SHADER_RESOURCE; in create_texture()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | D3D11EmulatedIndexedBufferTest.cpp | 71 bufferDesc.BindFlags = 0; in createMappableCompareBufferFromEmulatedBuffer()
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/third_party/mesa3d/src/gallium/targets/d3d10sw/tests/ |
D | tri.cpp | 226 BufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; in main()
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