Searched refs:BindingNumber (Results 1 – 16 of 16) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | BindGroupLayout.h | 59 using BindingMap = std::map<BindingNumber, BindingIndex>; 67 bool HasBinding(BindingNumber bindingNumber) const; 68 BindingIndex GetBindingIndex(BindingNumber bindingNumber) const;
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D | BindGroupLayout.cpp | 160 std::set<BindingNumber> bindingsSet; in ValidateBindGroupLayoutDescriptor() 165 BindingNumber bindingNumber = BindingNumber(entry.binding); in ValidateBindGroupLayoutDescriptor() 225 bindingInfo.binding = BindingNumber(binding.binding); in CreateBindGroupLayoutInfo() 385 const auto& it = mBindingMap.emplace(BindingNumber(binding.binding), i); in BindGroupLayoutBase() 431 bool BindGroupLayoutBase::HasBinding(BindingNumber bindingNumber) const { in HasBinding() 435 BindingIndex BindGroupLayoutBase::GetBindingIndex(BindingNumber bindingNumber) const { in GetBindingIndex()
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D | BindingInfo.h | 59 BindingNumber binding; 73 BindingNumber binding;
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D | ShaderModule.h | 141 BindingNumber binding; 150 using BindingGroupInfoMap = std::map<BindingNumber, ShaderBindingInfo>;
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D | PipelineLayout.cpp | 104 using EntryMap = std::map<BindingNumber, BindGroupLayoutEntry>; in CreateDefault() 256 ityp::array<BindGroupIndex, std::map<BindingNumber, BindGroupLayoutEntry>, kMaxBindGroups> in CreateDefault() 272 BindingNumber bindingNumber = bindingIt.first; in CreateDefault()
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D | IntegerTypes.h | 25 using BindingNumber = TypedInteger<struct BindingNumberT, uint32_t>; variable
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D | BindGroup.cpp | 285 const auto& it = bindingMap.find(BindingNumber(entry.binding)); in ValidateBindGroupDescriptor() 351 descriptor->layout->GetBindingIndex(BindingNumber(entry.binding)); in BindGroupBase()
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D | ShaderModule.cpp | 478 BindingNumber bindingNumber, in ValidateCompatibilityOfSingleBindingWithLayout() 866 BindingNumber bindingNumber(resource.binding); in ReflectShaderUsingTint() 945 BindingNumber(pair.sampler_binding_point.binding)}; in ReflectShaderUsingTint() 947 BindingNumber(pair.texture_binding_point.binding)}; in ReflectShaderUsingTint()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | ShaderModuleGL.h | 27 std::string GetBindingName(BindGroupIndex group, BindingNumber bindingNumber); 31 BindingNumber binding;
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D | ShaderModuleGL.cpp | 39 std::string GetBindingName(BindGroupIndex group, BindingNumber bindingNumber) { in GetBindingName() 91 BindingNumber bindingNumber( in ExtractSpirvInfo() 335 info->samplerLocation.binding = BindingNumber( in TranslateToGLSL() 341 BindingNumber(compiler.get_decoration(combined.image_id, spv::DecorationBinding)); in TranslateToGLSL() 365 BindingNumber bindingNumber = it.first; in TranslateToGLSL()
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D | BindGroupGL.cpp | 28 const auto& it = bindingMap.find(BindingNumber(entry.binding)); in ValidateGLBindGroupDescriptor()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | PipelineLayoutD3D12.h | 64 BindingNumber binding;
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D | ShaderModuleD3D12.cpp | 250 BindingNumber binding = it.first; in Create() 282 BindingNumber binding = bindingAndRegisterOffset.binding; in Create()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | ShaderModuleMTL.mm | 62 // Remap BindingNumber to BindingIndex in WGSL shader 72 BindingNumber bindingNumber = it.first;
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | ShaderModuleVk.cpp | 139 BindingNumber binding = it.first; in GetTransformedModuleHandle()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/descriptor_indexing/ |
D | vktDescriptorSetsIndexingTests.cpp | 94 template<deUint32 BindingNumber> 97 static const deUint32 binding = BindingNumber;
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