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Searched refs:CastPipeContext (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DRasterizer.cpp58 struct pipe_context *pipe = CastPipeContext(hDevice); in SetViewports()
111 struct pipe_context *pipe = CastPipeContext(hDevice); in SetScissorRects()
207 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateRasterizerState()
260 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyRasterizerState()
283 struct pipe_context *pipe = CastPipeContext(hDevice); in SetRasterizerState()
DOutputMerger.cpp86 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateRenderTargetView()
180 struct pipe_context *pipe = CastPipeContext(hDevice); in ClearRenderTargetView()
286 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateDepthStencilView()
371 struct pipe_context *pipe = CastPipeContext(hDevice); in ClearDepthStencilView()
688 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyBlendState()
713 struct pipe_context *pipe = CastPipeContext(hDevice); in SetBlendState()
896 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateDepthStencilState()
965 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyDepthStencilState()
989 struct pipe_context *pipe = CastPipeContext(hDevice); in SetDepthStencilState()
DShader.cpp298 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyShader()
451 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateSampler()
520 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroySampler()
546 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateVertexShader()
682 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateGeometryShader()
713 struct pipe_context *pipe = CastPipeContext(hDevice); in GsSetShader()
843 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateGeometryShaderWithStreamOutput()
998 struct pipe_context *pipe = CastPipeContext(hDevice); in CreatePixelShader()
1200 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateShaderResourceView()
1280 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateShaderResourceView1()
DInputAssembly.cpp275 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateElementLayout()
341 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyElementLayout()
364 struct pipe_context *pipe = CastPipeContext(hDevice); in IaSetInputLayout()
DResource.cpp246 struct pipe_context *pipe = CastPipeContext(hDevice); in CreateResource()
443 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyResource()
486 struct pipe_context *pipe = CastPipeContext(hDevice); in ResourceMap()
570 struct pipe_context *pipe = CastPipeContext(hDevice); in ResourceUnmap()
DDevice.cpp429 struct pipe_context *pipe = CastPipeContext(hDevice); in Flush()
453 struct pipe_context *pipe = CastPipeContext(hDevice); in CheckFormatSupport()
DState.h116 CastPipeContext(D3D10DDI_HDEVICE hDevice) in CastPipeContext() function
DQuery.cpp140 struct pipe_context *pipe = CastPipeContext(hDevice); in DestroyQuery()