/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPassBuilderD3D12.h | 40 ColorAttachmentIndex GetColorAttachmentCount() const; 44 ityp::span<ColorAttachmentIndex, const D3D12_RENDER_PASS_RENDER_TARGET_DESC> 62 void SetRenderTargetBeginningAccess(ColorAttachmentIndex attachment, 66 void SetRenderTargetEndingAccess(ColorAttachmentIndex attachment, wgpu::StoreOp storeOp); 67 void SetRenderTargetEndingAccessResolve(ColorAttachmentIndex attachment, 77 void SetRenderTargetView(ColorAttachmentIndex attachmentIndex, 82 ColorAttachmentIndex mColorAttachmentCount{uint8_t(0)}; 87 array<ColorAttachmentIndex, D3D12_RENDER_PASS_RENDER_TARGET_DESC, kMaxColorAttachments> 89 ityp::array<ColorAttachmentIndex, D3D12_CPU_DESCRIPTOR_HANDLE, kMaxColorAttachments> 91 ityp::array<ColorAttachmentIndex,
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D | RenderPassBuilderD3D12.cpp | 112 void RenderPassBuilder::SetRenderTargetView(ColorAttachmentIndex attachmentIndex, in SetRenderTargetView() 124 ColorAttachmentIndex RenderPassBuilder::GetColorAttachmentCount() const { in GetColorAttachmentCount() 132 ityp::span<ColorAttachmentIndex, const D3D12_RENDER_PASS_RENDER_TARGET_DESC> 150 void RenderPassBuilder::SetRenderTargetBeginningAccess(ColorAttachmentIndex attachment, in SetRenderTargetBeginningAccess() 170 void RenderPassBuilder::SetRenderTargetEndingAccess(ColorAttachmentIndex attachment, in SetRenderTargetEndingAccess() 176 void RenderPassBuilder::SetRenderTargetEndingAccessResolve(ColorAttachmentIndex attachment, in SetRenderTargetEndingAccessResolve()
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D | CommandBufferD3D12.cpp | 619 for (ColorAttachmentIndex i : in ResolveMultisampledRenderPass() 1199 for (ColorAttachmentIndex i : in SetupRenderPass() 1292 for (ColorAttachmentIndex i(uint8_t(0)); in EmulateBeginRenderPass()
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D | RenderPipelineD3D12.cpp | 396 for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) { in Initialize()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | AttachmentState.cpp | 28 for (ColorAttachmentIndex i(uint8_t(0)); in AttachmentStateBlueprint() 29 i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorFormatsCount)); ++i) { in AttachmentStateBlueprint() 40 for (ColorAttachmentIndex i(uint8_t(0)); in AttachmentStateBlueprint() 41 i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->fragment->targetCount)); in AttachmentStateBlueprint() 53 for (ColorAttachmentIndex i(uint8_t(0)); in AttachmentStateBlueprint() 54 i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorAttachmentCount)); in AttachmentStateBlueprint() 87 for (ColorAttachmentIndex i : IterateBitSet(attachmentState->mColorAttachmentsSet)) { in operator ()() 109 for (ColorAttachmentIndex i : IterateBitSet(a->mColorAttachmentsSet)) { in operator ()() 141 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> 147 ColorAttachmentIndex index) const { in GetColorAttachmentFormat()
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D | AttachmentState.h | 56 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> mColorAttachmentsSet; 57 ityp::array<ColorAttachmentIndex, wgpu::TextureFormat, kMaxColorAttachments> mColorFormats; 69 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> GetColorAttachmentsMask() const; 70 wgpu::TextureFormat GetColorAttachmentFormat(ColorAttachmentIndex index) const;
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D | RenderPipeline.h | 79 const ColorTargetState* GetColorTargetState(ColorAttachmentIndex attachmentSlot) const; 91 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> GetColorAttachmentsMask() const; 93 wgpu::TextureFormat GetColorAttachmentFormat(ColorAttachmentIndex attachment) const; 130 ityp::array<ColorAttachmentIndex, ColorTargetState, kMaxColorAttachments> mTargets; 131 ityp::array<ColorAttachmentIndex, BlendState, kMaxColorAttachments> mTargetBlend;
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D | IntegerTypes.h | 34 using ColorAttachmentIndex = TypedInteger<struct ColorAttachmentIndexT, uint8_t>; variable 36 constexpr ColorAttachmentIndex kMaxColorAttachmentsTyped = 37 ColorAttachmentIndex(kMaxColorAttachments);
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D | RenderPipeline.cpp | 416 for (ColorAttachmentIndex i(uint8_t(0)); in ValidateFragmentState() 417 i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->targetCount)); ++i) { in ValidateFragmentState() 666 for (ColorAttachmentIndex i : IterateBitSet(mAttachmentState->GetColorAttachmentsMask())) { in RenderPipelineBase() 769 ColorAttachmentIndex attachmentSlot) const { in GetColorTargetState() 825 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> 837 ColorAttachmentIndex attachment) const { in GetColorAttachmentFormat() 892 for (ColorAttachmentIndex i : IterateBitSet(mAttachmentState->GetColorAttachmentsMask())) { in ComputeContentHash() 952 for (ColorAttachmentIndex i : in operator ()()
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D | ShaderModule.h | 187 ityp::array<ColorAttachmentIndex, FragmentOutputVariableInfo, kMaxColorAttachments> 189 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> fragmentOutputsWritten;
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D | Commands.h | 100 ityp::array<ColorAttachmentIndex, RenderPassColorAttachmentInfo, kMaxColorAttachments>
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D | CommandBuffer.cpp | 105 for (ColorAttachmentIndex i : in LazyClearRenderPassAttachments()
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D | CommandEncoder.cpp | 568 for (ColorAttachmentIndex index : in APIBeginRenderPass()
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D | ShaderModule.cpp | 841 ColorAttachmentIndex attachment( in ReflectShaderUsingTint()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPassCache.h | 41 void SetColor(ColorAttachmentIndex index, 54 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> colorMask; 55 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> resolveTargetMask; 56 ityp::array<ColorAttachmentIndex, wgpu::TextureFormat, kMaxColorAttachments> colorFormats; 57 ityp::array<ColorAttachmentIndex, wgpu::LoadOp, kMaxColorAttachments> colorLoadOp; 58 ityp::array<ColorAttachmentIndex, wgpu::StoreOp, kMaxColorAttachments> colorStoreOp;
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D | RenderPassCache.cpp | 51 void RenderPassCacheQuery::SetColor(ColorAttachmentIndex index, in SetColor() 125 for (ColorAttachmentIndex i : IterateBitSet(query.colorMask)) { in CreateRenderPassForQuery() 173 for (ColorAttachmentIndex i : IterateBitSet(query.resolveTargetMask)) { in CreateRenderPassForQuery() 242 for (ColorAttachmentIndex i : IterateBitSet(query.colorMask)) { in operator ()() 271 for (ColorAttachmentIndex i : IterateBitSet(a.colorMask)) { in operator ()()
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D | RenderPipelineVk.cpp | 459 ityp::array<ColorAttachmentIndex, VkPipelineColorBlendAttachmentState, kMaxColorAttachments> in Initialize() 466 for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) { in Initialize() 507 for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) { in Initialize()
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D | CommandBufferVk.cpp | 207 for (ColorAttachmentIndex i : in RecordBeginRenderPass() 241 for (ColorAttachmentIndex i : in RecordBeginRenderPass() 293 for (ColorAttachmentIndex i : in RecordBeginRenderPass()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 109 ColorAttachmentIndex attachment, in ApplyColorState() 319 for (ColorAttachmentIndex attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) { in ApplyNow() 324 for (ColorAttachmentIndex attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) { in ApplyNow()
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D | CommandBufferGL.cpp | 403 for (ColorAttachmentIndex i : in ResolveMultisampledRenderTargets() 989 ityp::array<ColorAttachmentIndex, GLenum, kMaxColorAttachments> drawBuffers = {}; in ExecuteRenderPass() 993 ColorAttachmentIndex attachmentCount(uint8_t(0)); in ExecuteRenderPass() 994 for (ColorAttachmentIndex i : in ExecuteRenderPass() 1058 for (ColorAttachmentIndex index : in ExecuteRenderPass()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 363 for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) {
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D | CommandBufferMTL.mm | 68 for (ColorAttachmentIndex attachment :
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