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Searched refs:ColorAttachmentIndex (Results 1 – 22 of 22) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPassBuilderD3D12.h40 ColorAttachmentIndex GetColorAttachmentCount() const;
44 ityp::span<ColorAttachmentIndex, const D3D12_RENDER_PASS_RENDER_TARGET_DESC>
62 void SetRenderTargetBeginningAccess(ColorAttachmentIndex attachment,
66 void SetRenderTargetEndingAccess(ColorAttachmentIndex attachment, wgpu::StoreOp storeOp);
67 void SetRenderTargetEndingAccessResolve(ColorAttachmentIndex attachment,
77 void SetRenderTargetView(ColorAttachmentIndex attachmentIndex,
82 ColorAttachmentIndex mColorAttachmentCount{uint8_t(0)};
87 array<ColorAttachmentIndex, D3D12_RENDER_PASS_RENDER_TARGET_DESC, kMaxColorAttachments>
89 ityp::array<ColorAttachmentIndex, D3D12_CPU_DESCRIPTOR_HANDLE, kMaxColorAttachments>
91 ityp::array<ColorAttachmentIndex,
DRenderPassBuilderD3D12.cpp112 void RenderPassBuilder::SetRenderTargetView(ColorAttachmentIndex attachmentIndex, in SetRenderTargetView()
124 ColorAttachmentIndex RenderPassBuilder::GetColorAttachmentCount() const { in GetColorAttachmentCount()
132 ityp::span<ColorAttachmentIndex, const D3D12_RENDER_PASS_RENDER_TARGET_DESC>
150 void RenderPassBuilder::SetRenderTargetBeginningAccess(ColorAttachmentIndex attachment, in SetRenderTargetBeginningAccess()
170 void RenderPassBuilder::SetRenderTargetEndingAccess(ColorAttachmentIndex attachment, in SetRenderTargetEndingAccess()
176 void RenderPassBuilder::SetRenderTargetEndingAccessResolve(ColorAttachmentIndex attachment, in SetRenderTargetEndingAccessResolve()
DCommandBufferD3D12.cpp619 for (ColorAttachmentIndex i : in ResolveMultisampledRenderPass()
1199 for (ColorAttachmentIndex i : in SetupRenderPass()
1292 for (ColorAttachmentIndex i(uint8_t(0)); in EmulateBeginRenderPass()
DRenderPipelineD3D12.cpp396 for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) { in Initialize()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DAttachmentState.cpp28 for (ColorAttachmentIndex i(uint8_t(0)); in AttachmentStateBlueprint()
29 i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorFormatsCount)); ++i) { in AttachmentStateBlueprint()
40 for (ColorAttachmentIndex i(uint8_t(0)); in AttachmentStateBlueprint()
41 i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->fragment->targetCount)); in AttachmentStateBlueprint()
53 for (ColorAttachmentIndex i(uint8_t(0)); in AttachmentStateBlueprint()
54 i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorAttachmentCount)); in AttachmentStateBlueprint()
87 for (ColorAttachmentIndex i : IterateBitSet(attachmentState->mColorAttachmentsSet)) { in operator ()()
109 for (ColorAttachmentIndex i : IterateBitSet(a->mColorAttachmentsSet)) { in operator ()()
141 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments>
147 ColorAttachmentIndex index) const { in GetColorAttachmentFormat()
DAttachmentState.h56 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> mColorAttachmentsSet;
57 ityp::array<ColorAttachmentIndex, wgpu::TextureFormat, kMaxColorAttachments> mColorFormats;
69 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> GetColorAttachmentsMask() const;
70 wgpu::TextureFormat GetColorAttachmentFormat(ColorAttachmentIndex index) const;
DRenderPipeline.h79 const ColorTargetState* GetColorTargetState(ColorAttachmentIndex attachmentSlot) const;
91 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> GetColorAttachmentsMask() const;
93 wgpu::TextureFormat GetColorAttachmentFormat(ColorAttachmentIndex attachment) const;
130 ityp::array<ColorAttachmentIndex, ColorTargetState, kMaxColorAttachments> mTargets;
131 ityp::array<ColorAttachmentIndex, BlendState, kMaxColorAttachments> mTargetBlend;
DIntegerTypes.h34 using ColorAttachmentIndex = TypedInteger<struct ColorAttachmentIndexT, uint8_t>; variable
36 constexpr ColorAttachmentIndex kMaxColorAttachmentsTyped =
37 ColorAttachmentIndex(kMaxColorAttachments);
DRenderPipeline.cpp416 for (ColorAttachmentIndex i(uint8_t(0)); in ValidateFragmentState()
417 i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->targetCount)); ++i) { in ValidateFragmentState()
666 for (ColorAttachmentIndex i : IterateBitSet(mAttachmentState->GetColorAttachmentsMask())) { in RenderPipelineBase()
769 ColorAttachmentIndex attachmentSlot) const { in GetColorTargetState()
825 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments>
837 ColorAttachmentIndex attachment) const { in GetColorAttachmentFormat()
892 for (ColorAttachmentIndex i : IterateBitSet(mAttachmentState->GetColorAttachmentsMask())) { in ComputeContentHash()
952 for (ColorAttachmentIndex i : in operator ()()
DShaderModule.h187 ityp::array<ColorAttachmentIndex, FragmentOutputVariableInfo, kMaxColorAttachments>
189 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> fragmentOutputsWritten;
DCommands.h100 ityp::array<ColorAttachmentIndex, RenderPassColorAttachmentInfo, kMaxColorAttachments>
DCommandBuffer.cpp105 for (ColorAttachmentIndex i : in LazyClearRenderPassAttachments()
DCommandEncoder.cpp568 for (ColorAttachmentIndex index : in APIBeginRenderPass()
DShaderModule.cpp841 ColorAttachmentIndex attachment( in ReflectShaderUsingTint()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPassCache.h41 void SetColor(ColorAttachmentIndex index,
54 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> colorMask;
55 ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> resolveTargetMask;
56 ityp::array<ColorAttachmentIndex, wgpu::TextureFormat, kMaxColorAttachments> colorFormats;
57 ityp::array<ColorAttachmentIndex, wgpu::LoadOp, kMaxColorAttachments> colorLoadOp;
58 ityp::array<ColorAttachmentIndex, wgpu::StoreOp, kMaxColorAttachments> colorStoreOp;
DRenderPassCache.cpp51 void RenderPassCacheQuery::SetColor(ColorAttachmentIndex index, in SetColor()
125 for (ColorAttachmentIndex i : IterateBitSet(query.colorMask)) { in CreateRenderPassForQuery()
173 for (ColorAttachmentIndex i : IterateBitSet(query.resolveTargetMask)) { in CreateRenderPassForQuery()
242 for (ColorAttachmentIndex i : IterateBitSet(query.colorMask)) { in operator ()()
271 for (ColorAttachmentIndex i : IterateBitSet(a.colorMask)) { in operator ()()
DRenderPipelineVk.cpp459 ityp::array<ColorAttachmentIndex, VkPipelineColorBlendAttachmentState, kMaxColorAttachments> in Initialize()
466 for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) { in Initialize()
507 for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) { in Initialize()
DCommandBufferVk.cpp207 for (ColorAttachmentIndex i : in RecordBeginRenderPass()
241 for (ColorAttachmentIndex i : in RecordBeginRenderPass()
293 for (ColorAttachmentIndex i : in RecordBeginRenderPass()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DRenderPipelineGL.cpp109 ColorAttachmentIndex attachment, in ApplyColorState()
319 for (ColorAttachmentIndex attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) { in ApplyNow()
324 for (ColorAttachmentIndex attachmentSlot : IterateBitSet(GetColorAttachmentsMask())) { in ApplyNow()
DCommandBufferGL.cpp403 for (ColorAttachmentIndex i : in ResolveMultisampledRenderTargets()
989 ityp::array<ColorAttachmentIndex, GLenum, kMaxColorAttachments> drawBuffers = {}; in ExecuteRenderPass()
993 ColorAttachmentIndex attachmentCount(uint8_t(0)); in ExecuteRenderPass()
994 for (ColorAttachmentIndex i : in ExecuteRenderPass()
1058 for (ColorAttachmentIndex index : in ExecuteRenderPass()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm363 for (ColorAttachmentIndex i : IterateBitSet(GetColorAttachmentsMask())) {
DCommandBufferMTL.mm68 for (ColorAttachmentIndex attachment :