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Searched refs:ConstructCompiler (Results 1 – 23 of 23) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
DConstructCompiler_test.cpp19 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
30 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
42 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in TEST()
DExpressionLimit_test.cpp261 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
283 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
308 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
330 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
352 ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
555 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
577 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
600 ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in TEST_F()
DShaderVariable_test.cpp220 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
243 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
278 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
320 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
363 ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC, in TEST()
DShCompile_test.cpp26 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, in SetUp()
83 mCompiler = sh::ConstructCompiler(GL_COMPUTE_SHADER, SH_WEBGL3_SPEC, in SetUp()
243 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GL_COMPATIBILITY_SPEC, in SetUp()
DOES_sample_variables_test.cpp70 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()), in InitializeCompiler()
DFragDepth_test.cpp44 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, in InitializeCompiler()
DAPPLE_clip_distance_test.cpp53 mCompiler = sh::ConstructCompiler(GL_VERTEX_SHADER, testing::get<0>(GetParam()), in InitializeCompiler()
DEXT_clip_cull_distance_test.cpp251 mCompiler = sh::ConstructCompiler(shaderType, testing::get<0>(GetParam()), shaderOutputType, in InitializeCompiler()
DPrecise_test.cpp71 mCompilerList[shaderOutputType] = sh::ConstructCompiler( in InitializeCompiler()
DEXT_shader_framebuffer_fetch_test.cpp177 sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()), shaderOutputType, in InitializeCompiler()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
DCompilerPerf.cpp204 sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, param.output); in IsPlatformAvailable()
281 mTranslator = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC, params.output); in SetUp()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
Dshader_translator.cpp287 sh::ConstructCompiler(GL_VERTEX_SHADER, spec, output, &resources); in main()
295 sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources); in main()
303 sh::ConstructCompiler(GL_COMPUTE_SHADER, spec, output, &resources); in main()
311 sh::ConstructCompiler(GL_GEOMETRY_SHADER_EXT, spec, output, &resources); in main()
/third_party/glslang/glslang/GenericCodeGen/
DCodeGen.cpp55 TCompiler* ConstructCompiler(EShLanguage language, int debugOptions) in ConstructCompiler() function
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DCodeGen.cpp41 TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output) in ConstructCompiler() function
DCompiler.h359 TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
DShaderLang.cpp348 ShHandle ConstructCompiler(sh::GLenum type, in ConstructCompiler() function
353 TShHandleBase *base = static_cast<TShHandleBase *>(ConstructCompiler(type, spec, output)); in ConstructCompiler()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
DShaderExtensionTest.h49 mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()), in InitializeCompiler()
Dcompiler_test.cpp72 sh::TCompiler *translator = sh::ConstructCompiler(type, spec, output); in compileTestShader()
/third_party/glslang/glslang/Include/
DShHandle.h164 TCompiler* ConstructCompiler(EShLanguage, int);
/third_party/skia/third_party/externals/angle2/src/compiler/fuzz/
Dtranslator_fuzzer.cpp203 ConstructCompiler(type, static_cast<ShShaderSpec>(spec), shaderOutput)); in LLVMFuzzerTestOneInput()
/third_party/skia/third_party/externals/angle2/include/GLSLANG/
DShaderLang.h647 ShHandle ConstructCompiler(sh::GLenum type,
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCompiler.cpp313 ShHandle handle = sh::ConstructCompiler(ToGLenum(type), mSpec, mOutputType, &mResources); in getInstance()
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp1359 TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, debugOptions)); in ShConstructCompiler()