Searched refs:ConvertStencilOp (Results 1 – 9 of 9) sorted by relevance
244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()245 dsDesc.FrontFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilPassDepthFail); in getDepthStencilState()246 dsDesc.FrontFace.StencilPassOp = ConvertStencilOp(glState.stencilPassDepthPass); in getDepthStencilState()248 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()249 dsDesc.BackFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilBackPassDepthFail); in getDepthStencilState()250 dsDesc.BackFace.StencilPassOp = ConvertStencilOp(glState.stencilBackPassDepthPass); in getDepthStencilState()
51 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
1912 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function
589 gl_d3d9::ConvertStencilOp(stencilFail)); in setStencilOpsFront()591 gl_d3d9::ConvertStencilOp(stencilPassDepthFail)); in setStencilOpsFront()593 gl_d3d9::ConvertStencilOp(stencilPassDepthPass)); in setStencilOpsFront()607 gl_d3d9::ConvertStencilOp(stencilBackFail)); in setStencilOpsBack()609 gl_d3d9::ConvertStencilOp(stencilBackPassDepthFail)); in setStencilOpsBack()611 gl_d3d9::ConvertStencilOp(stencilBackPassDepthPass)); in setStencilOpsBack()
34 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
158 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function
2927 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()2928 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()2929 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()2937 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()2938 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()2939 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()2949 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()2950 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()2951 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()2959 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()[all …]
101 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
2100 sw::StencilOperation ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function