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Searched refs:ConvertStencilOp (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp244 dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail); in getDepthStencilState()
245 dsDesc.FrontFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilPassDepthFail); in getDepthStencilState()
246 dsDesc.FrontFace.StencilPassOp = ConvertStencilOp(glState.stencilPassDepthPass); in getDepthStencilState()
248 dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail); in getDepthStencilState()
249 dsDesc.BackFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilBackPassDepthFail); in getDepthStencilState()
250 dsDesc.BackFace.StencilPassOp = ConvertStencilOp(glState.stencilBackPassDepthPass); in getDepthStencilState()
Drenderer11_utils.h51 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
Drenderer11_utils.cpp1912 D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.cpp589 gl_d3d9::ConvertStencilOp(stencilFail)); in setStencilOpsFront()
591 gl_d3d9::ConvertStencilOp(stencilPassDepthFail)); in setStencilOpsFront()
593 gl_d3d9::ConvertStencilOp(stencilPassDepthPass)); in setStencilOpsFront()
607 gl_d3d9::ConvertStencilOp(stencilBackFail)); in setStencilOpsBack()
609 gl_d3d9::ConvertStencilOp(stencilBackPassDepthFail)); in setStencilOpsBack()
611 gl_d3d9::ConvertStencilOp(stencilBackPassDepthPass)); in setStencilOpsBack()
Drenderer9_utils.h34 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
Drenderer9_utils.cpp158 D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2927 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2928 device->setStencilZFailOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
2929 device->setStencilPassOperation(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
2937 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
2938 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthFail)); in applyState()
2939 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilBackPassDepthPass)); in applyState()
2949 device->setStencilFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilFail)); in applyState()
2950 device->setStencilZFailOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthFail)); in applyState()
2951 device->setStencilPassOperationCCW(es2sw::ConvertStencilOp(mState.stencilPassDepthPass)); in applyState()
2959 device->setStencilFailOperation(es2sw::ConvertStencilOp(mState.stencilBackFail)); in applyState()
[all …]
Dutilities.h101 sw::StencilOperation ConvertStencilOp(GLenum stencilOp);
Dutilities.cpp2100 sw::StencilOperation ConvertStencilOp(GLenum stencilOp) in ConvertStencilOp() function