/third_party/skia/src/shaders/ |
D | SkTransformShader.h | 24 skvm::Coord device, skvm::Coord local, skvm::Color color, 30 skvm::Coord applyMatrix( 31 skvm::Builder* b, const SkMatrix& matrix, skvm::Coord local,
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D | SkTransformShader.cpp | 15 skvm::Coord device, skvm::Coord local, skvm::Color color, in onProgram() 19 skvm::Coord newLocal = this->applyMatrix(b, matrices.localToDevice(), local, uniforms); in onProgram() 25 skvm::Coord SkTransformShader::applyMatrix( in applyMatrix() 26 skvm::Builder* b, const SkMatrix& matrix, skvm::Coord local, in applyMatrix()
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D | SkColorShader.h | 47 skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint, 71 skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
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D | SkShaderBase.h | 208 skvm::Color program(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint, 237 static skvm::Coord ApplyMatrix(skvm::Builder*, const SkMatrix&, skvm::Coord, skvm::Uniforms*); 244 skvm::Coord device, skvm::Coord local, skvm::Color paint,
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D | SkImageShader.h | 53 skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint, 59 skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
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D | SkShader.cpp | 212 skvm::Coord device, skvm::Coord local, skvm::Color paint, in program() 250 skvm::Coord SkShaderBase::ApplyMatrix(skvm::Builder* p, const SkMatrix& m, in ApplyMatrix() 251 skvm::Coord coord, skvm::Uniforms* uniforms) { in ApplyMatrix() 280 skvm::Color SkEmptyShader::onProgram(skvm::Builder*, skvm::Coord, skvm::Coord, skvm::Color, in onProgram() argument
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D | SkColorShader.cpp | 95 skvm::Coord /*device*/, skvm::Coord /*local*/, in onProgram() argument 105 skvm::Coord /*device*/, skvm::Coord /*local*/, in onProgram() argument
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D | SkEmptyShader.h | 40 skvm::Color onProgram(skvm::Builder*, skvm::Coord, skvm::Coord, skvm::Color,
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D | SkLocalMatrixShader.cpp | 81 skvm::Coord device, skvm::Coord local, skvm::Color paint, in onProgram() 159 skvm::Coord device, skvm::Coord local, skvm::Color paint, in onProgram()
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D | SkColorFilterShader.h | 29 skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
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D | SkLocalMatrixShader.h | 51 skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
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D | SkComposeShader.h | 40 skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
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D | SkPictureShader.h | 38 skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint,
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D | SkColorFilterShader.cpp | 66 skvm::Coord device, skvm::Coord local, skvm::Color paint, in onProgram()
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D | SkImageShader.cpp | 338 skvm::Coord device, skvm::Coord local, skvm::Color color, in onProgram() 666 skvm::Coord device, skvm::Coord origLocal, skvm::Color paint, in onProgram() 675 skvm::Builder* p, skvm::Coord device, skvm::Coord origLocal, skvm::Color paint, in makeProgram() 709 skvm::Coord upperLocal; in makeProgram() 827 auto sample_level = [&](const SkPixmap& pm, const SkMatrix& inv, skvm::Coord local) { in makeProgram()
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D | SkComposeShader.cpp | 143 skvm::Coord device, skvm::Coord local, skvm::Color paint, in onProgram()
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
D | functions.inl | 22 tvec2<T, P> const& Coord, argument 27 …tvec2<T, P> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast<T>(…
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D | functions.hpp | 45 tvec2<T, P> const& Coord,
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/third_party/skia/src/sksl/codegen/ |
D | SkSLVMCodeGenerator.h | 25 using SampleShaderFn = std::function<skvm::Color(int, skvm::Coord)>; 54 skvm::Coord device, 55 skvm::Coord local,
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/third_party/skia/src/shaders/gradients/ |
D | SkGradientShaderPriv.h | 82 skvm::Color onProgram(skvm::Builder*, skvm::Coord device, skvm::Coord local, skvm::Color paint, 91 skvm::Coord coord, skvm::I32* mask) const = 0;
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D | SkRadialGradient.h | 30 skvm::Coord coord, skvm::I32* mask) const final;
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/third_party/skia/src/core/ |
D | SkVMBlitter.cpp | 38 static skvm::Coord device_coord(skvm::Builder* p, skvm::Uniforms* uniforms) { in device_coord() 73 skvm::Coord /*device*/, skvm::Coord /*local*/, skvm::Color /*paint*/, in onProgram() 99 skvm::Coord device, skvm::Coord local, skvm::Color paint, in onProgram() 187 skvm::Coord, skvm::Coord, skvm::Color paint, in onProgram() 310 skvm::Coord device = device_coord(p, uniforms); in BuildProgram() 436 skvm::Coord device = device_coord(&p, uniforms); in CacheKey()
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D | SkVM_fwd.h | 19 struct Coord;
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/third_party/rust/crates/bindgen/bindgen-integration/cpp/ |
D | Test.cc | 139 Coord coord(double x, double y, double z, double t) { in coord() 140 Coord res; in coord()
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D | Test.h | 234 } Coord; typedef 236 Coord coord(double x, double y, double z, double t);
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