Searched refs:CurrentPixelPackBufferName (Results 1 – 4 of 4) sorted by relevance
72 *p = ctx->GLThread.CurrentPixelPackBufferName; in _mesa_marshal_GetIntegerv()
194 glthread->CurrentPixelPackBufferName = buffer; in _mesa_glthread_BindBuffer()223 if (id == glthread->CurrentPixelPackBufferName) in _mesa_glthread_DeleteBuffers()
210 GLuint CurrentPixelPackBufferName; member
79 return ctx->GLThread.CurrentPixelPackBufferName == 0; in _mesa_glthread_has_no_pack_buffer()