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Searched refs:CurrentPixelPackBufferName (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_get.c72 *p = ctx->GLThread.CurrentPixelPackBufferName; in _mesa_marshal_GetIntegerv()
Dglthread_bufferobj.c194 glthread->CurrentPixelPackBufferName = buffer; in _mesa_glthread_BindBuffer()
223 if (id == glthread->CurrentPixelPackBufferName) in _mesa_glthread_DeleteBuffers()
Dglthread.h210 GLuint CurrentPixelPackBufferName; member
Dglthread_marshal.h79 return ctx->GLThread.CurrentPixelPackBufferName == 0; in _mesa_glthread_has_no_pack_buffer()