/third_party/mesa3d/src/mesa/main/ |
D | glthread_bufferobj.c | 262 CALL_NamedBufferDataEXT(ctx->CurrentServerDispatch, in _mesa_unmarshal_BufferData() 265 CALL_NamedBufferData(ctx->CurrentServerDispatch, in _mesa_unmarshal_BufferData() 268 CALL_BufferData(ctx->CurrentServerDispatch, in _mesa_unmarshal_BufferData() 307 CALL_NamedBufferData(ctx->CurrentServerDispatch, in _mesa_marshal_BufferData_merged() 310 CALL_BufferData(ctx->CurrentServerDispatch, in _mesa_marshal_BufferData_merged() 382 CALL_NamedBufferSubDataEXT(ctx->CurrentServerDispatch, in _mesa_unmarshal_BufferSubData() 385 CALL_NamedBufferSubData(ctx->CurrentServerDispatch, in _mesa_unmarshal_BufferSubData() 388 CALL_BufferSubData(ctx->CurrentServerDispatch, in _mesa_unmarshal_BufferSubData() 450 CALL_NamedBufferSubData(ctx->CurrentServerDispatch, in _mesa_marshal_BufferSubData_merged() 453 CALL_BufferSubData(ctx->CurrentServerDispatch, in _mesa_marshal_BufferSubData_merged()
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D | glthread_draw.c | 283 CALL_DrawArraysInstancedBaseInstance(ctx->CurrentServerDispatch, in _mesa_unmarshal_DrawArrays() 341 CALL_DrawArraysInstancedBaseInstance(ctx->CurrentServerDispatch, in _mesa_unmarshal_DrawArraysInstancedBaseInstance() 389 CALL_DrawArrays(ctx->CurrentServerDispatch, (mode, first, count)); in draw_arrays() 410 CALL_DrawArraysInstancedBaseInstance(ctx->CurrentServerDispatch, in draw_arrays() 451 CALL_MultiDrawArrays(ctx->CurrentServerDispatch, in _mesa_unmarshal_MultiDrawArrays() 559 CALL_MultiDrawArrays(ctx->CurrentServerDispatch, in _mesa_marshal_MultiDrawArrays() 597 CALL_DrawElementsInstancedBaseVertexBaseInstance(ctx->CurrentServerDispatch, in _mesa_unmarshal_DrawElementsInstancedARB() 629 CALL_DrawRangeElementsBaseVertex(ctx->CurrentServerDispatch, in _mesa_unmarshal_DrawRangeElementsBaseVertex() 721 CALL_DrawRangeElementsBaseVertex(ctx->CurrentServerDispatch, in _mesa_unmarshal_DrawElementsInstancedBaseVertexBaseInstance() 725 CALL_DrawElementsInstancedBaseVertexBaseInstance(ctx->CurrentServerDispatch, in _mesa_unmarshal_DrawElementsInstancedBaseVertexBaseInstance() [all …]
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D | glthread_list.c | 65 CALL_CallLists(ctx->CurrentServerDispatch, (count, GL_UNSIGNED_INT, lists)); in _mesa_unmarshal_CallList() 71 CALL_CallList(ctx->CurrentServerDispatch, (list)); in _mesa_unmarshal_CallList()
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D | robustness.c | 105 ctx->CurrentServerDispatch = ctx->ContextLost; in _mesa_set_context_lost_dispatch() 106 _glapi_set_dispatch(ctx->CurrentServerDispatch); in _mesa_set_context_lost_dispatch()
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D | glthread.c | 55 _glapi_set_dispatch(ctx->CurrentServerDispatch); in glthread_unmarshal_batch() 180 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch; in _mesa_glthread_destroy() 195 if (ctx->CurrentServerDispatch == ctx->ContextLost) { in _mesa_glthread_flush_batch()
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D | glthread_shaderobj.c | 55 CALL_ShaderSource(ctx->CurrentServerDispatch, in _mesa_unmarshal_ShaderSource() 115 CALL_ShaderSource(ctx->CurrentServerDispatch, in _mesa_marshal_ShaderSource()
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D | draw.c | 1341 CALL_Begin(ctx->CurrentServerDispatch, (GL_QUADS)); in _mesa_Rectf() 1343 struct _glapi_table *dispatch = ctx->CurrentServerDispatch; in _mesa_Rectf() 1424 CALL_Begin(ctx->CurrentServerDispatch, (prim)); in _mesa_EvalMesh1() 1426 struct _glapi_table *dispatch = ctx->CurrentServerDispatch; in _mesa_EvalMesh1() 1465 CALL_Begin(ctx->CurrentServerDispatch, (GL_POINTS)); in _mesa_EvalMesh2() 1467 dispatch = ctx->CurrentServerDispatch; in _mesa_EvalMesh2() 1477 CALL_Begin(ctx->CurrentServerDispatch, (GL_LINE_STRIP)); in _mesa_EvalMesh2() 1479 dispatch = ctx->CurrentServerDispatch; in _mesa_EvalMesh2() 1486 CALL_Begin(ctx->CurrentServerDispatch, (GL_LINE_STRIP)); in _mesa_EvalMesh2() 1488 dispatch = ctx->CurrentServerDispatch; in _mesa_EvalMesh2() [all …]
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D | glthread_get.c | 128 CALL_GetIntegerv(ctx->CurrentServerDispatch, (pname, p)); in _mesa_marshal_GetIntegerv()
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D | api_arrayelt.c | 86 return ctx->CurrentServerDispatch; in get_dispatch() 1490 CALL_PrimitiveRestartNV(ctx->CurrentServerDispatch, ()); in _mesa_ArrayElement()
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D | context.c | 1039 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd; in _mesa_initialize_context()
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D | dlist.c | 13514 ctx->CurrentServerDispatch = ctx->Save; in _mesa_NewList() 13515 _glapi_set_dispatch(ctx->CurrentServerDispatch); in _mesa_NewList() 13517 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch; in _mesa_NewList() 13726 ctx->CurrentServerDispatch = ctx->Exec; in _mesa_EndList() 13727 _glapi_set_dispatch(ctx->CurrentServerDispatch); in _mesa_EndList() 13729 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch; in _mesa_EndList() 13768 ctx->CurrentServerDispatch = ctx->Save; in _mesa_CallList() 13769 _glapi_set_dispatch(ctx->CurrentServerDispatch); in _mesa_CallList() 13771 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch; in _mesa_CallList() 13954 ctx->CurrentServerDispatch = ctx->Save; in _mesa_CallLists() [all …]
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D | mtypes.h | 3307 struct _glapi_table *CurrentServerDispatch; member
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/third_party/mesa3d/src/mesa/vbo/ |
D | vbo_exec_eval.c | 164 CALL_Vertex4fv(ctx->CurrentServerDispatch, ( vertex )); in vbo_exec_do_EvalCoord1f() 166 CALL_Vertex3fv(ctx->CurrentServerDispatch, ( vertex )); in vbo_exec_do_EvalCoord1f() 245 CALL_Vertex4fv(ctx->CurrentServerDispatch, ( vertex )); in vbo_exec_do_EvalCoord2f() 247 CALL_Vertex3fv(ctx->CurrentServerDispatch, ( vertex )); in vbo_exec_do_EvalCoord2f()
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D | vbo_exec_api.c | 858 if (ctx->CurrentServerDispatch == ctx->OutsideBeginEnd) in _mesa_Begin() 859 ctx->CurrentServerDispatch = ctx->Exec; in _mesa_Begin() 861 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->Exec; in _mesa_Begin() 918 if (ctx->CurrentServerDispatch == ctx->BeginEnd || in _mesa_End() 919 ctx->CurrentServerDispatch == ctx->HWSelectModeBeginEnd) { in _mesa_End() 920 ctx->CurrentServerDispatch = ctx->Exec; in _mesa_End() 924 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->Exec; in _mesa_End()
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D | vbo_save_api.c | 1607 CALL_End(ctx->CurrentServerDispatch, ()); in _save_PrimitiveRestartNV() 1622 struct _glapi_table *dispatch = ctx->CurrentServerDispatch; in save_Rectf() 1700 CALL_End(ctx->CurrentServerDispatch, ()); in save_DrawArrays() 1759 CALL_PrimitiveRestartNV(ctx->CurrentServerDispatch, ()); in array_element() 1829 CALL_End(ctx->CurrentServerDispatch, ()); in save_DrawElementsBaseVertex() 1883 struct _glapi_table *dispatch = ctx->CurrentServerDispatch; in save_MultiDrawElementsEXT() 1908 struct _glapi_table *dispatch = ctx->CurrentServerDispatch; in save_MultiDrawElementsBaseVertex()
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/third_party/mesa3d/docs/relnotes/ |
D | 22.2.0.rst | 5072 - mesa: set CurrentServerDispatch too when glBegin/End
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