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Searched refs:D3D12_DEBUG_DISASS (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_debug.h36 #define D3D12_DEBUG_DISASS (1 << 3) macro
Dd3d12_screen.cpp64 { "disass", D3D12_DEBUG_DISASS, "Dump disassambly of created DXIL shader" },
Dd3d12_compiler.cpp209 if (d3d12_debug & D3D12_DEBUG_DISASS) { in compile_nir()
Dd3d12_context.cpp2574 (d3d12_debug & D3D12_DEBUG_DISASS)) in d3d12_context_create()