Searched refs:D3D12_DEBUG_DISASS (Results 1 – 4 of 4) sorted by relevance
36 #define D3D12_DEBUG_DISASS (1 << 3) macro
64 { "disass", D3D12_DEBUG_DISASS, "Dump disassambly of created DXIL shader" },
209 if (d3d12_debug & D3D12_DEBUG_DISASS) { in compile_nir()
2574 (d3d12_debug & D3D12_DEBUG_DISASS)) in d3d12_context_create()