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Searched refs:D3D12_DEBUG_EXPERIMENTAL (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_debug.h34 #define D3D12_DEBUG_EXPERIMENTAL (1 << 1) macro
Dd3d12_screen.cpp62 { "experimental", D3D12_DEBUG_EXPERIMENTAL, "Enable experimental shader models feature" },
862 if (d3d12_debug & D3D12_DEBUG_EXPERIMENTAL) in create_device()
Dd3d12_compiler.cpp196 if (!(d3d12_debug & D3D12_DEBUG_EXPERIMENTAL)) { in compile_nir()
Dd3d12_context.cpp2573 if (!(d3d12_debug & D3D12_DEBUG_EXPERIMENTAL) || in d3d12_context_create()