Searched refs:D3D12_DEBUG_EXPERIMENTAL (Results 1 – 4 of 4) sorted by relevance
34 #define D3D12_DEBUG_EXPERIMENTAL (1 << 1) macro
62 { "experimental", D3D12_DEBUG_EXPERIMENTAL, "Enable experimental shader models feature" },862 if (d3d12_debug & D3D12_DEBUG_EXPERIMENTAL) in create_device()
196 if (!(d3d12_debug & D3D12_DEBUG_EXPERIMENTAL)) { in compile_nir()
2573 if (!(d3d12_debug & D3D12_DEBUG_EXPERIMENTAL) || in d3d12_context_create()