Searched refs:D3D12_SHADER_DIRTY_SAMPLER_VIEWS (Results 1 – 3 of 3) sorted by relevance
69 D3D12_SHADER_DIRTY_SAMPLER_VIEWS = (1 << 1), enumerator86 #define D3D12_SHADER_DIRTY_ALL (D3D12_SHADER_DIRTY_CONSTBUF | D3D12_SHADER_DIRTY_SAMPLER_VIEWS | \
512 if (dirty & D3D12_SHADER_DIRTY_SAMPLER_VIEWS) { in update_shader_stage_root_parameters()951 ctx->shader_dirty[PIPE_SHADER_FRAGMENT] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS | in d3d12_draw_vbo()
1048 ctx->shader_dirty[shader_type] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS; in d3d12_set_sampler_views()1769 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS; in d3d12_invalidate_context_bindings()2241 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS; in d3d12_memory_barrier()