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Searched refs:D3D12_SHADER_DIRTY_SAMPLER_VIEWS (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.h69 D3D12_SHADER_DIRTY_SAMPLER_VIEWS = (1 << 1), enumerator
86 #define D3D12_SHADER_DIRTY_ALL (D3D12_SHADER_DIRTY_CONSTBUF | D3D12_SHADER_DIRTY_SAMPLER_VIEWS | \
Dd3d12_draw.cpp512 if (dirty & D3D12_SHADER_DIRTY_SAMPLER_VIEWS) { in update_shader_stage_root_parameters()
951 ctx->shader_dirty[PIPE_SHADER_FRAGMENT] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS | in d3d12_draw_vbo()
Dd3d12_context.cpp1048 ctx->shader_dirty[shader_type] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS; in d3d12_set_sampler_views()
1769 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS; in d3d12_invalidate_context_bindings()
2241 ctx->shader_dirty[i] |= D3D12_SHADER_DIRTY_SAMPLER_VIEWS; in d3d12_memory_barrier()