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Searched refs:D3DCLEAR_ZBUFFER (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_defines.h55 #define NINED3DCLEAR_DEPTHSTENCIL (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)
Dnine_state.c2235 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; in CSMT_ITEM_NO_WAIT()
/third_party/skia/third_party/externals/imgui/examples/example_win32_directx9/
Dmain.cpp146 g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0); in main()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp2117 mDevice->Clear(0, nullptr, D3DCLEAR_ZBUFFER, color, depth, stencil); in clear()
2134 dxClearFlags |= D3DCLEAR_ZBUFFER; in clear()
3169 dxClearFlags = D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL; in clearRenderTarget()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h237 #define D3DCLEAR_ZBUFFER 0x00000002 macro