Searched refs:D3DCLEAR_ZBUFFER (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/ |
D | nine_defines.h | 55 #define NINED3DCLEAR_DEPTHSTENCIL (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL)
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D | nine_state.c | 2235 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; in CSMT_ITEM_NO_WAIT()
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx9/ |
D | main.cpp | 146 g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0); in main()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 2117 mDevice->Clear(0, nullptr, D3DCLEAR_ZBUFFER, color, depth, stencil); in clear() 2134 dxClearFlags |= D3DCLEAR_ZBUFFER; in clear() 3169 dxClearFlags = D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL; in clearRenderTarget()
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/third_party/mesa3d/include/D3D9/ |
D | d3d9types.h | 237 #define D3DCLEAR_ZBUFFER 0x00000002 macro
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