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Searched refs:D3DCMP_ALWAYS (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp32 D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; in ConvertComparison()
39 d3dComp = D3DCMP_ALWAYS; in ConvertComparison()
DRenderer9.cpp1994 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear()
2033 mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS); in clear()
2058 mDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); in clear()
/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_pipe.h631 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS; in d3dcmpfunc_to_pipe_func()
Dnine_state.c2694 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
2714 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
2772 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
/third_party/mesa3d/include/D3D9/
Dd3d9types.h484 D3DCMP_ALWAYS = 8 enumerator