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Searched refs:D3DVarying (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h121 struct D3DVarying final
123 D3DVarying();
124 D3DVarying(const std::string &semanticNameIn,
129 D3DVarying(const D3DVarying &) = default;
130 D3DVarying &operator=(const D3DVarying &) = default;
581 std::vector<D3DVarying> mStreamOutVaryings;
DRendererD3D.h46 struct D3DVarying;
271 const std::vector<D3DVarying> &streamOutVaryings,
278 const std::vector<D3DVarying> &streamOutVaryings,
DProgramD3D.cpp387 D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {} in D3DVarying() function in rx::D3DVarying
389 D3DVarying::D3DVarying(const std::string &semanticNameIn, in D3DVarying() function in rx::D3DVarying
1126 D3DVarying *varying = &mStreamOutVaryings[varyingIndex]; in load()
1288 gl::ShaderType::Compute, std::vector<D3DVarying>(), in loadBinaryShaderExecutables()
1415 for (const D3DVarying &varying : mStreamOutVaryings) in save()
2013 std::vector<D3DVarying>(), false, angle::CompilerWorkaroundsD3D(), &computeExecutable)); in getComputeExecutableForImage2DBindLayout()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h243 const std::vector<D3DVarying> &streamOutVaryings,
250 const std::vector<D3DVarying> &streamOutVaryings,
DRenderer9.cpp2636 const std::vector<D3DVarying> &streamOutVaryings, in loadExecutable()
2670 const std::vector<D3DVarying> &streamOutVaryings, in compileToExecutable()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.h201 const std::vector<D3DVarying> &streamOutVaryings,
208 const std::vector<D3DVarying> &streamOutVaryings,
DRenderer11.cpp2993 const std::vector<D3DVarying> &streamOutVaryings, in loadExecutable()
3064 const std::vector<D3DVarying> &streamOutVaryings, in compileToExecutable()