Searched refs:DAWN_OUT_OF_MEMORY_ERROR (Results 1 – 16 of 16) sorted by relevance
94 return DAWN_OUT_OF_MEMORY_ERROR("Buffer allocation is too large");101 return DAWN_OUT_OF_MEMORY_ERROR("Buffer allocation is too large");107 return DAWN_OUT_OF_MEMORY_ERROR("Buffer allocation is too large");115 return DAWN_OUT_OF_MEMORY_ERROR("Buffer allocation failed");
56 return DAWN_OUT_OF_MEMORY_ERROR(std::string("Error creating query set: ") +85 return DAWN_OUT_OF_MEMORY_ERROR("Failed to allocate query set.");
31 return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
97 return DAWN_OUT_OF_MEMORY_ERROR("Failed to allocate sampler.");
461 return DAWN_OUT_OF_MEMORY_ERROR("Failed to allocate texture.");659 return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer.");
245 return DAWN_OUT_OF_MEMORY_ERROR("Allocation of temporary texture failed.");
219 return DAWN_OUT_OF_MEMORY_ERROR("Allocation failed"); in AllocateMemory()302 return DAWN_OUT_OF_MEMORY_ERROR("Resource allocation size was invalid."); in CreatePlacedResource()363 return DAWN_OUT_OF_MEMORY_ERROR("Resource allocation size was invalid."); in CreateCommittedResource()
45 return DAWN_OUT_OF_MEMORY_ERROR(context); in CheckOutOfMemoryHRESULTImpl()
326 return DAWN_OUT_OF_MEMORY_ERROR( in MakeAllocationsResident()
115 return DAWN_OUT_OF_MEMORY_ERROR("Buffer allocation is too large"); in Initialize()
155 return DAWN_OUT_OF_MEMORY_ERROR("Buffer allocation is too large"); in Initialize()166 return DAWN_OUT_OF_MEMORY_ERROR("Buffer allocation is too large"); in Initialize()177 return DAWN_OUT_OF_MEMORY_ERROR("Buffer size is HUGE and could cause overflows"); in Initialize()
101 return DAWN_OUT_OF_MEMORY_ERROR(message); in CheckVkOOMThenSuccessImpl()
78 return DAWN_OUT_OF_MEMORY_ERROR("Allocation size too large"); in AllocateResourceHeap()
108 #define DAWN_OUT_OF_MEMORY_ERROR(MESSAGE) DAWN_MAKE_ERROR(InternalErrorType::OutOfMemory, MESSAGE) macro
228 return DAWN_OUT_OF_MEMORY_ERROR("Out of memory."); in IncrementMemoryUsage()
466 return DAWN_OUT_OF_MEMORY_ERROR("Unable to allocate buffer."); in ClearTexture()