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Searched refs:DEBUG_BLIT (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/intel/dev/
Dintel_debug.h49 #define DEBUG_BLIT (1ull << 1) macro
Dintel_debug.c46 { "blit", DEBUG_BLIT},
/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_blitter.c153 #define DEBUG_BLIT 0 macro
309 if (DEBUG_BLIT) { in emit_blit_buffer()
636 if (DEBUG_BLIT) { in emit_blit_texture()
788 if (DEBUG_BLIT) { in fd6_clear_surface()
1008 if (DEBUG_BLIT) { in handle_zs_blit()
1098 if (DEBUG_BLIT) { in handle_compressed_blit()
/third_party/mesa3d/src/mesa/main/
Dblit.c56 #define DEBUG_BLIT 0 macro
805 if (DEBUG_BLIT) { in blit_framebuffer()
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_blt.c30 #define FILE_DEBUG_FLAG DEBUG_BLIT
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_blit.c38 #define FILE_DEBUG_FLAG DEBUG_BLIT