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Searched refs:DEBUG_LINEAR (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_linear.c208 if (LP_DEBUG & DEBUG_LINEAR) { in lp_fs_linear_run()
293 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
318 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
326 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
335 if (LP_DEBUG & DEBUG_LINEAR) in lp_linear_check_variant()
363 if (LP_DEBUG & DEBUG_LINEAR) { in lp_linear_check_variant()
Dlp_debug.h51 #define DEBUG_LINEAR 0x100000 macro
Dlp_linear_priv.h166 if (LP_DEBUG & DEBUG_LINEAR) \
Dlp_state_fs_fastpath.c225 if ((LP_DEBUG & DEBUG_LINEAR) || (LP_PERF & PERF_NO_SHADE)) { in llvmpipe_fs_variant_fastpath()
Dlp_screen.c75 { "linear", DEBUG_LINEAR, NULL },
Dlp_state_fs.c3827 if (LP_DEBUG & DEBUG_LINEAR) { in generate_variant()