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Searched refs:DEPTH_BUFFER (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp46 DEPTH_BUFFER = 0x04, enumerator
48 ALL_BUFFERS = COLOR_BUFFER | DEPTH_BUFFER | STENCIL_BUFFER,
DDevice.cpp557 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect()
DContext.cpp4330 …ect, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::DEPTH_BUFFER); in blitFramebuffer()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_debug.c514 ITEM(DEPTH_BUFFER); in priority_to_string()
/third_party/openGLES/extensions/ARB/
DARB_framebuffer_object.txt4585 attachment names, rather than the nonexistent DEPTH_BUFFER and
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_framebuffer_object.txt4575 attachment names, rather than the nonexistent DEPTH_BUFFER and