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Searched refs:DRAW_FLUSH_STATE_CHANGE (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c317 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterizer_state()
342 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_driver_clipping()
360 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_rasterize_stage()
431 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_vertex_elements()
532 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_point_threshold()
543 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_point_sprites()
555 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_wide_line_threshold()
566 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_enable_line_stipple()
577 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_enable_point_sprites()
1084 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_set_mapped_so_targets()
[all …]
Ddraw_fs.c65 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_fragment_shader()
Ddraw_pt.c108 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_pt_arrays()
116 frontend->flush(frontend, DRAW_FLUSH_STATE_CHANGE); in draw_pt_arrays()
173 if (flags & DRAW_FLUSH_STATE_CHANGE) in draw_pt_flush()
Ddraw_vs.c124 draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE ); in draw_bind_vertex_shader()
Ddraw_pt_vsplit.c245 if (flags & DRAW_FLUSH_STATE_CHANGE) { in vsplit_flush()
Ddraw_tess.c474 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_ctrl_shader()
599 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_tess_eval_shader()
Ddraw_private.h557 #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */ macro
Ddraw_pipe.c357 if (flags & DRAW_FLUSH_STATE_CHANGE) in draw_pipeline_flush()
Ddraw_gs.c909 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE); in draw_bind_geometry_shader()