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Searched refs:DeallocateMemory (Results 1 – 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DResourceMemoryAllocatorVk.cpp69 void DeallocateMemory(const ResourceMemoryAllocation& allocation) { in DeallocateMemory() function in dawn_native::vulkan::ResourceMemoryAllocator::SingleTypeAllocator
224 mAllocatorsPerType[memoryType]->DeallocateMemory(allocation); in Tick()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DStagingBufferD3D12.cpp71 mDevice->DeallocateMemory(mUploadHeap); in ~StagingBuffer()
DResourceAllocatorManagerD3D12.h68 void DeallocateMemory(ResourceHeapAllocation& allocation);
DDeviceD3D12.h113 void DeallocateMemory(ResourceHeapAllocation& allocation);
DDeviceD3D12.cpp521 void Device::DeallocateMemory(ResourceHeapAllocation& allocation) { in DeallocateMemory() function in dawn_native::d3d12::Device
522 mResourceAllocatorManager->DeallocateMemory(allocation); in DeallocateMemory()
DResourceAllocatorManagerD3D12.cpp232 void ResourceAllocatorManager::DeallocateMemory(ResourceHeapAllocation& allocation) { in DeallocateMemory() function in dawn_native::d3d12::ResourceAllocatorManager
DBufferD3D12.cpp390 ToBackend(GetDevice())->DeallocateMemory(mResourceAllocation); in DestroyImpl()
DTextureD3D12.cpp678 device->DeallocateMemory(mResourceAllocation); in DestroyImpl()