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Searched refs:DecorateVariable (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.h43 class DecorateVariable final : angle::NonCopyable
46 explicit DecorateVariable(const std::string &str) : mName(str) {} in DecorateVariable() function
53 inline std::ostream &operator<<(std::ostream &o, const DecorateVariable &dv)
DDynamicHLSL.cpp214 structStream << " " << DecorateVariable(shaderAttribute.name) << " : "; in generateVertexShaderForInputLayout()
233 initStream << " " << DecorateVariable(shaderAttribute.name) << " = "; in generateVertexShaderForInputLayout()
245 initStream << "input." << DecorateVariable(shaderAttribute.name); in generateVertexShaderForInputLayout()
625 vertexGenerateOutput << DecorateVariable(packedVarying.frontVarying.parentStructName) in generateShaderLinkHLSL()
629 vertexGenerateOutput << DecorateVariable(varying.name); in generateShaderLinkHLSL()
839 pixelPrologue << DecorateVariable(packedVarying.backVarying.parentStructName) << "."; in generateShaderLinkHLSL()
842 pixelPrologue << DecorateVariable(varying.name); in generateShaderLinkHLSL()
1206 outStream << "transpose(input." << DecorateVariable(shaderAttrib.name) << ")"; in GenerateAttributeConversionHLSL()
1220 << DecorateVariable(shaderAttrib.name) << ")"; in GenerateAttributeConversionHLSL()
1225 outStream << "input." << DecorateVariable(shaderAttrib.name); in GenerateAttributeConversionHLSL()
DDynamicImage2DHLSL.cpp786 out << "static const uint " << DecorateVariable(uniform.name) in OutputHLSLImage2DUniformGroup()