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Searched refs:Depth32FloatStencil8 (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/utils/
DTextureUtils.h68 wgpu::TextureFormat::Depth32FloatStencil8,
190 wgpu::TextureFormat::Depth24UnormStencil8, wgpu::TextureFormat::Depth32FloatStencil8,
195 wgpu::TextureFormat::Depth32FloatStencil8,
200 wgpu::TextureFormat::Depth32FloatStencil8,
DTextureUtils.cpp252 case wgpu::TextureFormat::Depth32FloatStencil8: in GetTexelBlockSizeInBytes()
308 case wgpu::TextureFormat::Depth32FloatStencil8: in GetTextureFormatBlockWidth()
426 case wgpu::TextureFormat::Depth32FloatStencil8: in GetTextureFormatBlockHeight()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DFeatures.h35 Depth32FloatStencil8, enumerator
DFeatures.cpp71 {Feature::Depth32FloatStencil8,
DFormat.cpp342 bool isD32S8Supported = device->IsFeatureEnabled(Feature::Depth32FloatStencil8); in BuildFormatTable()
343 AddMultiAspectFormat(wgpu::TextureFormat::Depth32FloatStencil8, in BuildFormatTable()
DCommandEncoder.cpp99 case wgpu::TextureFormat::Depth32FloatStencil8: in ValidateTextureDepthStencilToBufferCopyRestrictions()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DReadOnlyDepthStencilAttachmentTests.cpp46 case wgpu::TextureFormat::Depth32FloatStencil8: in GetRequiredFeatures()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DTextureValidationTests.cpp563 descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8; in TEST_F()
631 descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8; in TEST_F()
DTextureViewValidationTests.cpp708 CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth32FloatStencil8); in TEST_F()
727 CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth32FloatStencil8); in TEST_F()
DCopyCommandsValidationTests.cpp720 std::make_tuple(wgpu::TextureFormat::Depth32FloatStencil8, in TEST_F()
1329 std::make_tuple(wgpu::TextureFormat::Depth32FloatStencil8, wgpu::TextureAspect::DepthOnly), in TEST_F()
1330 std::make_tuple(wgpu::TextureFormat::Depth32FloatStencil8, in TEST_F()
1486 wgpu::TextureFormat::Depth32FloatStencil8}; in TEST_F()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DTextureD3D12.cpp258 case wgpu::TextureFormat::Depth32FloatStencil8: in D3D12TypelessTextureFormat()
431 case wgpu::TextureFormat::Depth32FloatStencil8: in D3D12TextureFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DTextureMTL.mm327 case wgpu::TextureFormat::Depth32FloatStencil8:
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DTextureVk.cpp428 case wgpu::TextureFormat::Depth32FloatStencil8: in VulkanImageFormat()