Searched refs:Depth32FloatStencil8 (Results 1 – 13 of 13) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/utils/ |
D | TextureUtils.h | 68 wgpu::TextureFormat::Depth32FloatStencil8, 190 wgpu::TextureFormat::Depth24UnormStencil8, wgpu::TextureFormat::Depth32FloatStencil8, 195 wgpu::TextureFormat::Depth32FloatStencil8, 200 wgpu::TextureFormat::Depth32FloatStencil8,
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D | TextureUtils.cpp | 252 case wgpu::TextureFormat::Depth32FloatStencil8: in GetTexelBlockSizeInBytes() 308 case wgpu::TextureFormat::Depth32FloatStencil8: in GetTextureFormatBlockWidth() 426 case wgpu::TextureFormat::Depth32FloatStencil8: in GetTextureFormatBlockHeight()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | Features.h | 35 Depth32FloatStencil8, enumerator
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D | Features.cpp | 71 {Feature::Depth32FloatStencil8,
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D | Format.cpp | 342 bool isD32S8Supported = device->IsFeatureEnabled(Feature::Depth32FloatStencil8); in BuildFormatTable() 343 AddMultiAspectFormat(wgpu::TextureFormat::Depth32FloatStencil8, in BuildFormatTable()
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D | CommandEncoder.cpp | 99 case wgpu::TextureFormat::Depth32FloatStencil8: in ValidateTextureDepthStencilToBufferCopyRestrictions()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | ReadOnlyDepthStencilAttachmentTests.cpp | 46 case wgpu::TextureFormat::Depth32FloatStencil8: in GetRequiredFeatures()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | TextureValidationTests.cpp | 563 descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8; in TEST_F() 631 descriptor.format = wgpu::TextureFormat::Depth32FloatStencil8; in TEST_F()
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D | TextureViewValidationTests.cpp | 708 CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth32FloatStencil8); in TEST_F() 727 CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth32FloatStencil8); in TEST_F()
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D | CopyCommandsValidationTests.cpp | 720 std::make_tuple(wgpu::TextureFormat::Depth32FloatStencil8, in TEST_F() 1329 std::make_tuple(wgpu::TextureFormat::Depth32FloatStencil8, wgpu::TextureAspect::DepthOnly), in TEST_F() 1330 std::make_tuple(wgpu::TextureFormat::Depth32FloatStencil8, in TEST_F() 1486 wgpu::TextureFormat::Depth32FloatStencil8}; in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | TextureD3D12.cpp | 258 case wgpu::TextureFormat::Depth32FloatStencil8: in D3D12TypelessTextureFormat() 431 case wgpu::TextureFormat::Depth32FloatStencil8: in D3D12TextureFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | TextureMTL.mm | 327 case wgpu::TextureFormat::Depth32FloatStencil8:
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/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | TextureVk.cpp | 428 case wgpu::TextureFormat::Depth32FloatStencil8: in VulkanImageFormat()
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