Searched refs:DepthStencilView (Results 1 – 12 of 12) sorted by relevance
31 virtual const d3d11::DepthStencilView &getDepthStencilView() const = 0;57 TextureRenderTarget11(d3d11::DepthStencilView &&dsv,76 const d3d11::DepthStencilView &getDepthStencilView() const override;92 d3d11::DepthStencilView mDepthStencil;114 const d3d11::DepthStencilView &getDepthStencilView() const override;
54 const d3d11::DepthStencilView &getDepthStencil();115 d3d11::DepthStencilView mDepthStencilDSView;
233 TextureRenderTarget11::TextureRenderTarget11(d3d11::DepthStencilView &&dsv, in TextureRenderTarget11()274 const d3d11::DepthStencilView &TextureRenderTarget11::getDepthStencilView() const in getDepthStencilView()369 const d3d11::DepthStencilView &SurfaceRenderTarget11::getDepthStencilView() const in getDepthStencilView()
68 const d3d11::DepthStencilView &dest,295 d3d11::DepthStencilView mResolvedDepthDSView;
60 OP(NAME, DepthStencilView, ID3D11DepthStencilView, D3D11_DEPTH_STENCIL_VIEW_DESC, \
314 d3d11::DepthStencilView dsv; in ClearResource()
1438 d3d11::DepthStencilView dsv; in getRenderTarget()2593 d3d11::DepthStencilView dsv; in getRenderTarget()3535 d3d11::DepthStencilView dsv; in getRenderTarget()3816 d3d11::DepthStencilView dsv; in getRenderTarget()4074 d3d11::DepthStencilView dsv; in getRenderTarget()
1021 const d3d11::DepthStencilView &SwapChain11::getDepthStencil() in getDepthStencil()
1072 const d3d11::DepthStencilView &dest, in copyDepth()
2925 d3d11::DepthStencilView dsv; in createRenderTarget()3782 const d3d11::DepthStencilView &drawDSV = drawRenderTarget11->getDepthStencilView(); in blitRenderbufferRect()
223 struct DepthStencilView struct230 static inline DepthStencilView * argument233 return static_cast<DepthStencilView *>(hDepthStencilView.pDrvPrivate); in CastDepthStencilView()240 DepthStencilView *pDepthStencilView = CastDepthStencilView(hDepthStencilView); in CastPipeDepthStencilView()
263 return sizeof(DepthStencilView); in CalcPrivateDepthStencilViewSize()288 DepthStencilView *pDSView = CastDepthStencilView(hDepthStencilView); in CreateDepthStencilView()345 DepthStencilView *pDSView = CastDepthStencilView(hDepthStencilView); in DestroyDepthStencilView()