Searched refs:DepthStencilbuffer (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Renderbuffer.cpp | 560 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() function in es2::DepthStencilbuffer 573 DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLenum internalformat, GLsizei sample… in DepthStencilbuffer() function in es2::DepthStencilbuffer 600 DepthStencilbuffer::~DepthStencilbuffer() in ~DepthStencilbuffer() 610 egl::Image *DepthStencilbuffer::getRenderTarget() in getRenderTarget() 622 egl::Image *DepthStencilbuffer::createSharedImage() in createSharedImage() 633 bool DepthStencilbuffer::isShared() const in isShared() 638 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() 642 …r(int width, int height, GLenum internalformat, GLsizei samples) : DepthStencilbuffer(width, heigh… in Depthbuffer() 650 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer() 654 Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, he… in Stencilbuffer()
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D | Renderbuffer.h | 37 class DepthStencilbuffer; variable 259 class DepthStencilbuffer : public RenderbufferStorage 262 explicit DepthStencilbuffer(egl::Image *depthStencil); 263 DepthStencilbuffer(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples); 265 ~DepthStencilbuffer(); 275 class Depthbuffer : public DepthStencilbuffer 284 class Stencilbuffer : public DepthStencilbuffer
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D | Framebuffer.h | 33 class DepthStencilbuffer; variable 117 DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
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D | Framebuffer.cpp | 700 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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D | Context.h | 65 class DepthStencilbuffer; variable
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D | Context.cpp | 295 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(depthStencil); in makeCurrent()
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D | libGLESv2.cpp | 4220 …context->setRenderbufferStorage(new es2::DepthStencilbuffer(width, height, internalformat, samples… in RenderbufferStorageMultisample()
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