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Searched refs:DisplayGL (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDisplayGL.cpp70 DisplayGL::DisplayGL(const egl::DisplayState &state) : DisplayImpl(state) {} in DisplayGL() function in rx::DisplayGL
72 DisplayGL::~DisplayGL() {} in ~DisplayGL()
74 egl::Error DisplayGL::initialize(egl::Display *display) in initialize()
79 void DisplayGL::terminate() {} in terminate()
81 ImageImpl *DisplayGL::createImage(const egl::ImageState &state, in createImage()
90 SurfaceImpl *DisplayGL::createPbufferFromClientBuffer(const egl::SurfaceState &state, in createPbufferFromClientBuffer()
99 StreamProducerImpl *DisplayGL::createStreamProducerD3DTexture( in createStreamProducerD3DTexture()
107 ShareGroupImpl *DisplayGL::createShareGroup() in createShareGroup()
112 egl::Error DisplayGL::makeCurrent(egl::Display *display, in makeCurrent()
138 gl::Version DisplayGL::getMaxConformantESVersion() const in getMaxConformantESVersion()
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DDisplayGL.h28 class DisplayGL : public DisplayImpl
31 DisplayGL(const egl::DisplayState &state);
32 ~DisplayGL() override;
DRendererGL.h49 class DisplayGL; variable
83 DisplayGL *display);
DBUILD.gn32 "DisplayGL.cpp",
33 "DisplayGL.h",
DRendererGL.cpp141 DisplayGL *display) in RendererGL()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
DDisplayEGL.cpp112 DisplayEGL::DisplayEGL(const egl::DisplayState &state) : DisplayGL(state) {} in DisplayEGL()
371 ANGLE_TRY(DisplayGL::initialize(display)); in initialize()
380 DisplayGL::terminate(); in terminate()
477 return DisplayGL::createPbufferFromClientBuffer(state, buftype, clientBuffer, attribs); in createPbufferFromClientBuffer()
702 return DisplayGL::validateClientBuffer(configuration, buftype, clientBuffer, attribs); in validateClientBuffer()
776 return DisplayGL::makeCurrent(display, drawSurface, readSurface, context); in makeCurrent()
789 return DisplayGL::makeCurrent(display, drawSurface, readSurface, context); in makeCurrent()
896 DisplayGL::generateExtensions(outExtensions); in generateExtensions()
1014 return DisplayGL::validateImageClientBuffer(context, target, clientBuffer, attribs); in validateImageClientBuffer()
1031 return DisplayGL::createExternalImageSibling(context, target, buffer, attribs); in createExternalImageSibling()
DDisplayEGL.h28 class DisplayEGL : public DisplayGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DDisplayEAGL.mm57 : DisplayGL(state), mEGLDisplay(nullptr), mContext(nullptr)
105 return DisplayGL::initialize(display);
110 DisplayGL::terminate();
312 DisplayGL::generateExtensions(outExtensions);
DDisplayEAGL.h33 class DisplayEAGL : public DisplayGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DDisplayWGL.cpp91 : DisplayGL(state), in DisplayWGL()
122 return DisplayGL::initialize(display); in initialize()
340 DisplayGL::terminate(); in terminate()
581 return DisplayGL::validateClientBuffer(configuration, buftype, clientBuffer, attribs); in validateClientBuffer()
643 DisplayGL::generateExtensions(outExtensions); in generateExtensions()
708 return DisplayGL::makeCurrent(display, drawSurface, readSurface, context); in makeCurrent()
DDisplayWGL.h26 class DisplayWGL : public DisplayGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/glx/
DDisplayGLX.cpp71 : DisplayGL(state), in DisplayGLX()
346 return DisplayGL::initialize(display); in initialize()
351 DisplayGL::terminate(); in terminate()
421 return DisplayGL::makeCurrent(display, drawSurface, readSurface, context); in makeCurrent()
910 DisplayGL::generateExtensions(outExtensions); in generateExtensions()
DDisplayGLX.h29 class DisplayGLX : public DisplayGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DDisplayCGL.mm148 : DisplayGL(state),
235 return DisplayGL::initialize(display);
240 DisplayGL::terminate();
303 return DisplayGL::makeCurrent(display, drawSurface, readSurface, context);
487 DisplayGL::generateExtensions(outExtensions);
DDisplayCGL.h39 class DisplayCGL : public DisplayGL