Searched refs:EGL_BIND_TO_TEXTURE_TARGET_ANGLE (Results 1 – 9 of 9) sorted by relevance
61 EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D90 EGL_BIND_TO_TEXTURE_TARGET_ANGLE as queried from eglGetConfigAttrib.134 EGL_BIND_TO_TEXTURE_TARGET_ANGLE enum Texture target supported by
36 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D macro
403 …case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: match = config->mBindToTextureTargetANGLE == (EGLBoolean)at… in getConfigs()
282 case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: *value = configuration->mBindToTextureTargetANGLE; break; in getConfigAttrib()
223 #define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D macro
323 case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: in filter()
4085 case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: in QueryConfigAttrib()
244 case EGL_BIND_TO_TEXTURE_TARGET_ANGLE: in ValidateConfigAttribute()
140 eglGetConfigAttrib(mDisplay, mConfig, EGL_BIND_TO_TEXTURE_TARGET_ANGLE, &target); in getTextureTarget()