Searched refs:EGL_LOW_POWER_ANGLE (Results 1 – 10 of 10) sorted by relevance
170 bool lowPower = (powerPreference == EGL_LOW_POWER_ANGLE); in runReinitializeDisplay()179 if (powerPreference == EGL_LOW_POWER_ANGLE) in runReinitializeDisplay()185 powerPreference = EGL_LOW_POWER_ANGLE; in runReinitializeDisplay()194 lowPower = (powerPreference == EGL_LOW_POWER_ANGLE); in runReinitializeDisplay()212 initializeDisplayWithPowerPreference(&display1, EGL_LOW_POWER_ANGLE); in runMultiDisplay()253 bool lowPower = (GetParam().eglParameters.displayPowerPreference == EGL_LOW_POWER_ANGLE); in TEST_P()261 runReinitializeDisplay(EGL_LOW_POWER_ANGLE); in TEST_P()
59 EGL_LOW_POWER_ANGLE 0x000171 EGL_LOW_POWER_ANGLE and EGL_HIGH_POWER_ANGLE. If this extension is73 the default value is EGL_LOW_POWER_ANGLE.
63 EGL_LOW_POWER_ANGLE 0x000175 EGL_LOW_POWER_ANGLE and EGL_HIGH_POWER_ANGLE. If this extension is77 the default value is EGL_LOW_POWER_ANGLE.96 EGL_LOW_POWER_ANGLE preference, or contexts not allocated with
269 #define EGL_LOW_POWER_ANGLE 0x0001 macro
327 paramsOut.eglParameters.displayPowerPreference = EGL_LOW_POWER_ANGLE; in WithLowPowerGPU()
310 if (pp.eglParameters.displayPowerPreference == EGL_LOW_POWER_ANGLE) in operator <<()
107 : nativeDisplayType(nativeDisplayType), powerPreference(EGL_LOW_POWER_ANGLE) in ANGLEPlatformDisplay()644 EGLAttrib powerPreference = attribMap.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE); in GetDisplayFromNativeDisplay()810 mState.displayId, mAttributeMap.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE))); in ~Display()
924 if (value != EGL_LOW_POWER_ANGLE && value != EGL_HIGH_POWER_ANGLE) in ValidateGetPlatformDisplayCommon()1791 if (value != EGL_LOW_POWER_ANGLE && value != EGL_HIGH_POWER_ANGLE) in ValidateCreateContextAttributeValue()
347 if (attribs.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE) == EGL_HIGH_POWER_ANGLE)
267 else if (attribs.get(EGL_POWER_PREFERENCE_ANGLE, 0) == EGL_LOW_POWER_ANGLE)