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Searched refs:EGL_LOW_POWER_ANGLE (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLDisplayPowerPreferenceTest.cpp170 bool lowPower = (powerPreference == EGL_LOW_POWER_ANGLE); in runReinitializeDisplay()
179 if (powerPreference == EGL_LOW_POWER_ANGLE) in runReinitializeDisplay()
185 powerPreference = EGL_LOW_POWER_ANGLE; in runReinitializeDisplay()
194 lowPower = (powerPreference == EGL_LOW_POWER_ANGLE); in runReinitializeDisplay()
212 initializeDisplayWithPowerPreference(&display1, EGL_LOW_POWER_ANGLE); in runMultiDisplay()
253 bool lowPower = (GetParam().eglParameters.displayPowerPreference == EGL_LOW_POWER_ANGLE); in TEST_P()
261 runReinitializeDisplay(EGL_LOW_POWER_ANGLE); in TEST_P()
/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_display_power_preference.txt59 EGL_LOW_POWER_ANGLE 0x0001
71 EGL_LOW_POWER_ANGLE and EGL_HIGH_POWER_ANGLE. If this extension is
73 the default value is EGL_LOW_POWER_ANGLE.
DEGL_ANGLE_power_preference.txt63 EGL_LOW_POWER_ANGLE 0x0001
75 EGL_LOW_POWER_ANGLE and EGL_HIGH_POWER_ANGLE. If this extension is
77 the default value is EGL_LOW_POWER_ANGLE.
96 EGL_LOW_POWER_ANGLE preference, or contexts not allocated with
/third_party/skia/third_party/externals/angle2/include/EGL/
Deglext_angle.h269 #define EGL_LOW_POWER_ANGLE 0x0001 macro
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
Dangle_test_configs.h327 paramsOut.eglParameters.displayPowerPreference = EGL_LOW_POWER_ANGLE; in WithLowPowerGPU()
Dangle_test_configs.cpp310 if (pp.eglParameters.displayPowerPreference == EGL_LOW_POWER_ANGLE) in operator <<()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DDisplay.cpp107 : nativeDisplayType(nativeDisplayType), powerPreference(EGL_LOW_POWER_ANGLE) in ANGLEPlatformDisplay()
644 EGLAttrib powerPreference = attribMap.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE); in GetDisplayFromNativeDisplay()
810 mState.displayId, mAttributeMap.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE))); in ~Display()
DvalidationEGL.cpp924 if (value != EGL_LOW_POWER_ANGLE && value != EGL_HIGH_POWER_ANGLE) in ValidateGetPlatformDisplayCommon()
1791 if (value != EGL_LOW_POWER_ANGLE && value != EGL_HIGH_POWER_ANGLE) in ValidateCreateContextAttributeValue()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DDisplayCGL.mm347 if (attribs.get(EGL_POWER_PREFERENCE_ANGLE, EGL_LOW_POWER_ANGLE) == EGL_HIGH_POWER_ANGLE)
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DDisplayMtl.mm267 else if (attribs.get(EGL_POWER_PREFERENCE_ANGLE, 0) == EGL_LOW_POWER_ANGLE)