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Searched refs:EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_platform_angle_d3d_luid.txt55 EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1
65 EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE should be set to the high part and low
76 EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE is included in the <attrib_list>
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
DEGLDisplayLuidTest.cpp71 EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE, in TEST_P()
/third_party/skia/third_party/externals/angle2/include/EGL/
Deglext_angle.h76 #define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationEGL.cpp727 case EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE: in ValidateGetPlatformDisplayCommon()
835 attribMap.get(EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE, 0) == 0) in ValidateGetPlatformDisplayCommon()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp704 static_cast<unsigned long>(attributes.get(EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE, 0)); in callD3D11CreateDevice()