Searched refs:ENABLE_DRAW (Results 1 – 2 of 2) sorted by relevance
76 #define ENABLE_DRAW (CP_SET_DRAW_STATE__0_GMEM | CP_SET_DRAW_STATE__0_SYSMEM) macro
496 [PIPE_SHADER_FRAGMENT] = {FD6_GROUP_FS_TEX, ENABLE_DRAW}, in fd6_emit_combined_textures()1057 enable_mask = ENABLE_DRAW; in fd6_emit_state()1071 fd6_emit_add_group(emit, prog->stateobj, FD6_GROUP_PROG, ENABLE_DRAW); in fd6_emit_state()1080 FD6_GROUP_PROG_INTERP, ENABLE_DRAW); in fd6_emit_state()