Searched refs:E_GL_ARB_shader_bit_encoding (Results 1 – 3 of 3) sorted by relevance
156 const char* const E_GL_ARB_shader_bit_encoding = "GL_ARB_shader_bit_encoding"; variable
219 extensionBehavior[E_GL_ARB_shader_bit_encoding] = EBhDisable; in initializeExtensionBehavior()
8000 symbolTable.setFunctionExtensions("floatBitsToInt", 1, &E_GL_ARB_shader_bit_encoding);8001 symbolTable.setFunctionExtensions("floatBitsToUint", 1, &E_GL_ARB_shader_bit_encoding);8002 symbolTable.setFunctionExtensions("intBitsToFloat", 1, &E_GL_ARB_shader_bit_encoding);8003 symbolTable.setFunctionExtensions("uintBitsToFloat", 1, &E_GL_ARB_shader_bit_encoding);