Home
last modified time | relevance | path

Searched refs:E_GL_ARB_shader_bit_encoding (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h156 const char* const E_GL_ARB_shader_bit_encoding = "GL_ARB_shader_bit_encoding"; variable
DVersions.cpp219 extensionBehavior[E_GL_ARB_shader_bit_encoding] = EBhDisable; in initializeExtensionBehavior()
DInitialize.cpp8000 symbolTable.setFunctionExtensions("floatBitsToInt", 1, &E_GL_ARB_shader_bit_encoding);
8001 symbolTable.setFunctionExtensions("floatBitsToUint", 1, &E_GL_ARB_shader_bit_encoding);
8002 symbolTable.setFunctionExtensions("intBitsToFloat", 1, &E_GL_ARB_shader_bit_encoding);
8003 symbolTable.setFunctionExtensions("uintBitsToFloat", 1, &E_GL_ARB_shader_bit_encoding);