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Searched refs:E_GL_ARB_tessellation_shader (Results 1 – 4 of 4) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h129 const char* const E_GL_ARB_tessellation_shader = "GL_ARB_tessellation_shader"; variable
DVersions.cpp192 extensionBehavior[E_GL_ARB_tessellation_shader] = EBhDisable; in initializeExtensionBehavior()
DScan.cpp1075 … (!parseContext.isEsProfile() && parseContext.extensionTurnedOn(E_GL_ARB_tessellation_shader))) in tokenizeIdentifier()
DParseHelper.cpp4915 … requireExtensions(getCurrentLoc(), 1, &E_GL_ARB_tessellation_shader, "tessellation shaders"); in finish()