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Searched refs:E_GL_KHR_shader_subgroup_clustered (Results 1 – 3 of 3) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DVersions.h169 const char* const E_GL_KHR_shader_subgroup_clustered = "GL_KHR_shader_subgroup_clustered"; variable
DInitialize.cpp8133 …e.setFunctionExtensions("subgroupClusteredAdd", 1, &E_GL_KHR_shader_subgroup_clustered);
8134 …e.setFunctionExtensions("subgroupClusteredMul", 1, &E_GL_KHR_shader_subgroup_clustered);
8135 …e.setFunctionExtensions("subgroupClusteredMin", 1, &E_GL_KHR_shader_subgroup_clustered);
8136 …e.setFunctionExtensions("subgroupClusteredMax", 1, &E_GL_KHR_shader_subgroup_clustered);
8137 …e.setFunctionExtensions("subgroupClusteredAnd", 1, &E_GL_KHR_shader_subgroup_clustered);
8138 …e.setFunctionExtensions("subgroupClusteredOr", 1, &E_GL_KHR_shader_subgroup_clustered);
8139 …e.setFunctionExtensions("subgroupClusteredXor", 1, &E_GL_KHR_shader_subgroup_clustered);
DVersions.cpp232 extensionBehavior[E_GL_KHR_shader_subgroup_clustered] = EBhDisable; in initializeExtensionBehavior()