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Searched refs:E_GL_NV_mesh_shader (Results 1 – 8 of 8) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DInitialize.cpp8517 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_Position", 1, &E_GL_NV_mesh_shader);
8518 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_PointSize", 1, &E_GL_NV_mesh_shader);
8519 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistance", 1, &E_GL_NV_mesh_shader);
8520 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistance", 1, &E_GL_NV_mesh_shader);
8527 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_PositionPerViewNV", 1, &E_GL_NV_mesh_shader);
8528 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistancePerViewNV", 1, &E_GL_NV_mesh_shader);
8529 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistancePerViewNV", 1, &E_GL_NV_mesh_shader);
8536 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_PrimitiveID", 1, &E_GL_NV_mesh_shader);
8537 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_Layer", 1, &E_GL_NV_mesh_shader);
8538 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_ViewportIndex", 1, &E_GL_NV_mesh_shader);
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DVersions.h247 const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader"; variable
DVersions.cpp286 extensionBehavior[E_GL_NV_mesh_shader] = EBhDisable; in initializeExtensionBehavior()
DScan.cpp1628 parseContext.extensionTurnedOn(E_GL_NV_mesh_shader)) in tokenizeIdentifier()
DParseHelper.cpp3961 extensionTurnedOn(E_GL_NV_mesh_shader)) in arraySizesCheck()
4922 requireExtensions(getCurrentLoc(), 1, &E_GL_NV_mesh_shader, "task shaders"); in finish()
4925 requireExtensions(getCurrentLoc(), 1, &E_GL_NV_mesh_shader, "mesh shaders"); in finish()
5501 requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "max_vertices"); in setLayoutQualifier()
5510 requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "max_primitives"); in setLayoutQualifier()
5527 requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "gl_WorkGroupSize"); in setLayoutQualifier()
Dglslang.y1231 parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
Dglslang.m41231 parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
Dglslang_tab.cpp5634 … parseContext.requireExtensions((yyvsp[0].lex).loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV"); in yyparse()