Searched refs:E_GL_NV_mesh_shader (Results 1 – 8 of 8) sorted by relevance
/third_party/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 8517 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_Position", 1, &E_GL_NV_mesh_shader); 8518 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_PointSize", 1, &E_GL_NV_mesh_shader); 8519 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistance", 1, &E_GL_NV_mesh_shader); 8520 …symbolTable.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistance", 1, &E_GL_NV_mesh_shader); 8527 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_PositionPerViewNV", 1, &E_GL_NV_mesh_shader); 8528 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_ClipDistancePerViewNV", 1, &E_GL_NV_mesh_shader); 8529 …le.setVariableExtensions("gl_MeshVerticesNV", "gl_CullDistancePerViewNV", 1, &E_GL_NV_mesh_shader); 8536 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_PrimitiveID", 1, &E_GL_NV_mesh_shader); 8537 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_Layer", 1, &E_GL_NV_mesh_shader); 8538 …bolTable.setVariableExtensions("gl_MeshPrimitivesNV", "gl_ViewportIndex", 1, &E_GL_NV_mesh_shader); [all …]
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D | Versions.h | 247 const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader"; variable
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D | Versions.cpp | 286 extensionBehavior[E_GL_NV_mesh_shader] = EBhDisable; in initializeExtensionBehavior()
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D | Scan.cpp | 1628 parseContext.extensionTurnedOn(E_GL_NV_mesh_shader)) in tokenizeIdentifier()
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D | ParseHelper.cpp | 3961 extensionTurnedOn(E_GL_NV_mesh_shader)) in arraySizesCheck() 4922 requireExtensions(getCurrentLoc(), 1, &E_GL_NV_mesh_shader, "task shaders"); in finish() 4925 requireExtensions(getCurrentLoc(), 1, &E_GL_NV_mesh_shader, "mesh shaders"); in finish() 5501 requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "max_vertices"); in setLayoutQualifier() 5510 requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "max_primitives"); in setLayoutQualifier() 5527 requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "gl_WorkGroupSize"); in setLayoutQualifier()
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D | glslang.y | 1231 parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
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D | glslang.m4 | 1231 parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
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D | glslang_tab.cpp | 5634 … parseContext.requireExtensions((yyvsp[0].lex).loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV"); in yyparse()
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