Searched refs:EliminateDeadInputComponentsPass (Results 1 – 4 of 4) sorted by relevance
88 SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); in TEST_F()138 SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); in TEST_F()205 SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); in TEST_F()271 SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); in TEST_F()353 SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); in TEST_F()399 SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); in TEST_F()463 SinglePassRunAndMatch<EliminateDeadInputComponentsPass>(text, true); in TEST_F()
38 Pass::Status EliminateDeadInputComponentsPass::Process() { in Process()90 unsigned EliminateDeadInputComponentsPass::FindMaxIndex(Instruction& var, in FindMaxIndex()128 void EliminateDeadInputComponentsPass::ChangeArrayLength(Instruction& arr_var, in ChangeArrayLength()155 void EliminateDeadInputComponentsPass::ChangeStructLength( in ChangeStructLength()
29 class EliminateDeadInputComponentsPass : public Pass {31 explicit EliminateDeadInputComponentsPass() {} in EliminateDeadInputComponentsPass() function
1019 MakeUnique<opt::EliminateDeadInputComponentsPass>()); in CreateEliminateDeadInputComponentsPass()