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Searched refs:FLUSH_STORED_VERTICES (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dcontext.h173 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
174 vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
Ddd.h222 #define FLUSH_STORED_VERTICES 0x1 macro
/third_party/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c683 if (flags & FLUSH_STORED_VERTICES) { in vbo_exec_FlushVertices_internal()
842 vbo_exec_FlushVertices_internal(exec, FLUSH_STORED_VERTICES); in _mesa_Begin()
942 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; in _mesa_End()
/third_party/mesa3d/docs/relnotes/
D20.1.0.rst2903 - vbo: delay flagging FLUSH_STORED_VERTICES until glEnd