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Searched refs:FPS (Results 1 – 25 of 32) sorted by relevance

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/third_party/openh264/autotest/performanceTest/
DparsePerfData.sh19 local FPS=""
48 FPS=`echo $line | awk 'BEGIN {FS=":"} {print $'${seperatorNum}'}'`
49 FPS=`echo $FPS | awk 'BEGIN {FS="fps"} {print $1}'`
50 echo "${FileName},"${Width}x${Height}",${Frames},${FPS}"
/third_party/skia/tools/fiddle/
Danimate.sh8 FPS=15
10 FRAMES=$((DURATION * FPS))
17 cd /tmp/animation; ffmpeg -r $FPS -pattern_type glob -i '*.png' -c:v libvpx-vp9 -lossless 1 output.…
/third_party/openh264/test/encoder_binary_comparison/Scripts/
Drun_ParseYUVInfo.sh32 local FPS="0"
59 FPS=`echo ${aPicInfo[$Index]} | awk 'BEGIN {FS="[a-zA-Z]" } {print $1} '`
62 echo "$PicWidth $PicHeight $FPS"
/third_party/skia/third_party/externals/swiftshader/src/Main/
DFrameBufferX11.cpp166 static double FPS = 0.0; in blit() local
171 FPS = frames / delta; in blit()
176 if(FPS > maxFPS) in blit()
178 maxFPS = FPS; in blit()
183 sprintf(string, "FPS: %.2f (max: %.2f)", FPS, maxFPS); in blit()
DConfig.cpp33 FPS = 0; in reset()
75 FPS = framesSec / delta; in nextFrame()
DConfig.hpp53 double FPS; member
DSwiftConfig.cpp468 html += "<p>FPS: " + ftoa(profiler.FPS) + "</p>\n"; in profile()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/X86/
DX86FloatingPoint.cpp60 struct FPS : public MachineFunctionPass { struct
62 FPS() : MachineFunctionPass(ID) { in FPS() argument
303 char FPS::ID = 0;
305 INITIALIZE_PASS_BEGIN(FPS, DEBUG_TYPE, "X86 FP Stackifier",
308 INITIALIZE_PASS_END(FPS, DEBUG_TYPE, "X86 FP Stackifier", in INITIALIZE_PASS_DEPENDENCY()
311 FunctionPass *llvm::createX86FloatingPointStackifierPass() { return new FPS(); } in INITIALIZE_PASS_DEPENDENCY()
325 bool FPS::runOnMachineFunction(MachineFunction &MF) { in runOnMachineFunction()
393 void FPS::bundleCFGRecomputeKillFlags(MachineFunction &MF) { in bundleCFGRecomputeKillFlags()
412 bool FPS::processBasicBlock(MachineFunction &MF, MachineBasicBlock &BB) { in processBasicBlock()
508 void FPS::setupBlockStack() { in setupBlockStack()
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DOverlay_autogen.h16 FPS, enumerator
42 PROC(FPS) \
DOverlay.cpp84 getPerSecondWidget(WidgetId::FPS)->add(1); in onSwap()
DOverlay_autogen.cpp56 mState.mOverlayWidgets[WidgetId::FPS].reset(widget); in initOverlayWidgets()
/third_party/gstreamer/gstplugins_base/tests/examples/gl/generic/
DREADME4 Show how to have a graphic FPS greater than the input video frame rate.
8 Show how to have a graphic FPS greater than the input video frame rate.
/third_party/skia/third_party/externals/angle2/doc/
DDebugOverlayInVulkanBackend.md21 This is a screenshot of a debug build, hence the low FPS.
37 * **PerSecond**: A value that gets reset every second automatically. **FPS** is
110 $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
/third_party/mesa3d/docs/relnotes/
D20.1.4.rst36 - panfrost: regression: Major stuttering and low compositor FPS with glmark2
D11.0.4.rst40 [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced
D11.1.0.rst152 [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced
/third_party/cef/tests/cefclient/resources/win/
Dcefclient.rc100 MENUITEM "Set FPS", ID_TESTS_OSR_FPS
/third_party/skia/third_party/externals/imgui/docs/
DEXAMPLES.md230 to the right spot at the time of EndFrame()/Render(). At 60 FPS your experience should be pleasant.
239 However, rendering a mouse cursor at 60 FPS will feel sluggish so you likely won't want to enable t…
DFAQ.md268 sprintf(buf, "My game (%f FPS)###MyGame", fps);
DCHANGELOG.txt2261 …y default so people don't come at us when the examples are running at 2000 FPS and burning a CPU c…
2262 …rmanceCounter() / SDL_GetPerformanceFrequency() to handle frame-rate over 1000 FPS properly. (#996)
/third_party/skia/third_party/externals/imgui/examples/example_glfw_metal/
Dmain.mm137 …ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, Im…
/third_party/skia/third_party/externals/imgui/examples/example_sdl_metal/
Dmain.mm145 …ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, Im…
/third_party/skia/third_party/externals/imgui/examples/example_apple_opengl2/
Dmain.mm115 …ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, Im…
/third_party/skia/third_party/externals/imgui/examples/example_apple_metal/
Dmain.mm186 …ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, Im…
/third_party/gstreamer/gstplugins_base/docs/random/
DChangeLog-0.81111 Set FPS correctly, even for webcams and the like.
3920 Add FPS properly.
7190 FPS seems to be 0.0 to MAX everywhere else.

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