/third_party/mesa3d/src/gallium/frontends/nine/ |
D | cubetexture9.c | 213 D3DCUBEMAP_FACES FaceType, in NineCubeTexture9_GetCubeMapSurface() argument 217 const unsigned s = Level * 6 + FaceType; in NineCubeTexture9_GetCubeMapSurface() 220 This, FaceType, Level, ppCubeMapSurface); in NineCubeTexture9_GetCubeMapSurface() 223 user_assert(FaceType < 6, D3DERR_INVALIDCALL); in NineCubeTexture9_GetCubeMapSurface() 233 D3DCUBEMAP_FACES FaceType, in NineCubeTexture9_LockRect() argument 239 const unsigned s = Level * 6 + FaceType; in NineCubeTexture9_LockRect() 242 This, FaceType, Level, pLockedRect, pRect, Flags); in NineCubeTexture9_LockRect() 245 user_assert(FaceType < 6, D3DERR_INVALIDCALL); in NineCubeTexture9_LockRect() 252 D3DCUBEMAP_FACES FaceType, in NineCubeTexture9_UnlockRect() argument 255 const unsigned s = Level * 6 + FaceType; in NineCubeTexture9_UnlockRect() [all …]
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D | cubetexture9.h | 59 D3DCUBEMAP_FACES FaceType, 65 D3DCUBEMAP_FACES FaceType, 73 D3DCUBEMAP_FACES FaceType, 78 D3DCUBEMAP_FACES FaceType,
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D | nine_lock.c | 443 D3DCUBEMAP_FACES FaceType, 449 r = NineCubeTexture9_GetCubeMapSurface(This, FaceType, Level, ppCubeMapSurface); 457 D3DCUBEMAP_FACES FaceType, in LockCubeTexture9_LockRect() argument 465 r = NineCubeTexture9_LockRect(This, FaceType, Level, pLockedRect, pRect, Flags); in LockCubeTexture9_LockRect() 472 D3DCUBEMAP_FACES FaceType, in LockCubeTexture9_UnlockRect() argument 477 r = NineCubeTexture9_UnlockRect(This, FaceType, Level); in LockCubeTexture9_UnlockRect() 484 D3DCUBEMAP_FACES FaceType, in LockCubeTexture9_AddDirtyRect() argument 489 r = NineCubeTexture9_AddDirtyRect(This, FaceType, pDirtyRect); in LockCubeTexture9_AddDirtyRect()
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/third_party/vk-gl-cts/framework/referencerenderer/ |
D | rrDefs.hpp | 34 enum FaceType enum
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D | rrRasterizer.hpp | 134 FaceType getVisibleFace (void) const { return m_face; } in getVisibleFace() 158 FaceType m_face; //!< Triangle orientation, eg. visible face.
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D | rrShadingContext.cpp | 29 …fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_) in FragmentShadingContext()
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D | rrShadingContext.hpp | 40 …t* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_); 49 FaceType visibleFace; //!< Which face (front or back) is visible
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D | rrFragmentOperations.hpp | 106 FaceType fragmentFacing,
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D | rrRenderer.cpp | 1034 rr::FaceType facetype, in writeFragmentPackets() 1120 const FaceType visibleFace = rasterizer.getVisibleFace(); in rasterizePrimitive()
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D | rrFragmentOperations.cpp | 801 FaceType fragmentFacing, in render()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 98 rr::FaceType visibleFace; //!< Quad visible face. 817 rr::FaceType visibleFace; in init() 867 rr::FaceType visible = functionCases[ndx].visibleFace; in init() 868 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init() 900 rr::FaceType visibleFace; in init() 939 rr::FaceType visible = opCombinationCases[ndx].visibleFace; in init() 940 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init() 1029 rr::FaceType visibleFace; in init() 1083 rr::FaceType visibleFace; in init()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 98 rr::FaceType visibleFace; //!< Quad visible face. 817 rr::FaceType visibleFace; in init() 867 rr::FaceType visible = functionCases[ndx].visibleFace; in init() 868 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init() 900 rr::FaceType visibleFace; in init() 939 rr::FaceType visible = opCombinationCases[ndx].visibleFace; in init() 940 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init() 1029 rr::FaceType visibleFace; in init() 1083 rr::FaceType visibleFace; in init()
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsFragmentOpUtil.cpp | 216 rr::FaceType faceType, in flushFragmentBuffer() 231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render()
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D | glsFragmentOpUtil.hpp | 133 rr::FaceType faceType,
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/third_party/mesa3d/include/D3D9/ |
D | d3d9.h | 153 …virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 … 154 …virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect… 155 virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0; 156 virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0; 705 …HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT L… 706 …HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3D… 707 HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level); 708 …HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT …
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