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Searched refs:FaceType (Results 1 – 15 of 15) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dcubetexture9.c213 D3DCUBEMAP_FACES FaceType, in NineCubeTexture9_GetCubeMapSurface() argument
217 const unsigned s = Level * 6 + FaceType; in NineCubeTexture9_GetCubeMapSurface()
220 This, FaceType, Level, ppCubeMapSurface); in NineCubeTexture9_GetCubeMapSurface()
223 user_assert(FaceType < 6, D3DERR_INVALIDCALL); in NineCubeTexture9_GetCubeMapSurface()
233 D3DCUBEMAP_FACES FaceType, in NineCubeTexture9_LockRect() argument
239 const unsigned s = Level * 6 + FaceType; in NineCubeTexture9_LockRect()
242 This, FaceType, Level, pLockedRect, pRect, Flags); in NineCubeTexture9_LockRect()
245 user_assert(FaceType < 6, D3DERR_INVALIDCALL); in NineCubeTexture9_LockRect()
252 D3DCUBEMAP_FACES FaceType, in NineCubeTexture9_UnlockRect() argument
255 const unsigned s = Level * 6 + FaceType; in NineCubeTexture9_UnlockRect()
[all …]
Dcubetexture9.h59 D3DCUBEMAP_FACES FaceType,
65 D3DCUBEMAP_FACES FaceType,
73 D3DCUBEMAP_FACES FaceType,
78 D3DCUBEMAP_FACES FaceType,
Dnine_lock.c443 D3DCUBEMAP_FACES FaceType,
449 r = NineCubeTexture9_GetCubeMapSurface(This, FaceType, Level, ppCubeMapSurface);
457 D3DCUBEMAP_FACES FaceType, in LockCubeTexture9_LockRect() argument
465 r = NineCubeTexture9_LockRect(This, FaceType, Level, pLockedRect, pRect, Flags); in LockCubeTexture9_LockRect()
472 D3DCUBEMAP_FACES FaceType, in LockCubeTexture9_UnlockRect() argument
477 r = NineCubeTexture9_UnlockRect(This, FaceType, Level); in LockCubeTexture9_UnlockRect()
484 D3DCUBEMAP_FACES FaceType, in LockCubeTexture9_AddDirtyRect() argument
489 r = NineCubeTexture9_AddDirtyRect(This, FaceType, pDirtyRect); in LockCubeTexture9_AddDirtyRect()
/third_party/vk-gl-cts/framework/referencerenderer/
DrrDefs.hpp34 enum FaceType enum
DrrRasterizer.hpp134 FaceType getVisibleFace (void) const { return m_face; } in getVisibleFace()
158 FaceType m_face; //!< Triangle orientation, eg. visible face.
DrrShadingContext.cpp29 …fragmentDepths_, int primitiveID_, int numFragmentOutputs_, int numSamples_, FaceType visibleFace_) in FragmentShadingContext()
DrrShadingContext.hpp40 …t* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
49 FaceType visibleFace; //!< Which face (front or back) is visible
DrrFragmentOperations.hpp106 FaceType fragmentFacing,
DrrRenderer.cpp1034 rr::FaceType facetype, in writeFragmentPackets()
1120 const FaceType visibleFace = rasterizer.getVisibleFace(); in rasterizePrimitive()
DrrFragmentOperations.cpp801 FaceType fragmentFacing, in render()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fDepthStencilTests.cpp98 rr::FaceType visibleFace; //!< Quad visible face.
817 rr::FaceType visibleFace; in init()
867 rr::FaceType visible = functionCases[ndx].visibleFace; in init()
868 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init()
900 rr::FaceType visibleFace; in init()
939 rr::FaceType visible = opCombinationCases[ndx].visibleFace; in init()
940 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init()
1029 rr::FaceType visibleFace; in init()
1083 rr::FaceType visibleFace; in init()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fDepthStencilTests.cpp98 rr::FaceType visibleFace; //!< Quad visible face.
817 rr::FaceType visibleFace; in init()
867 rr::FaceType visible = functionCases[ndx].visibleFace; in init()
868 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init()
900 rr::FaceType visibleFace; in init()
939 rr::FaceType visible = opCombinationCases[ndx].visibleFace; in init()
940 … rr::FaceType notVisible = visible == rr::FACETYPE_FRONT ? rr::FACETYPE_BACK : rr::FACETYPE_FRONT; in init()
1029 rr::FaceType visibleFace; in init()
1083 rr::FaceType visibleFace; in init()
/third_party/vk-gl-cts/modules/glshared/
DglsFragmentOpUtil.cpp216 rr::FaceType faceType, in flushFragmentBuffer()
231 rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; in render()
DglsFragmentOpUtil.hpp133 rr::FaceType faceType,
/third_party/mesa3d/include/D3D9/
Dd3d9.h153 …virtual HRESULT WINAPI GetCubeMapSurface(D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 …
154 …virtual HRESULT WINAPI LockRect(D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect…
155 virtual HRESULT WINAPI UnlockRect(D3DCUBEMAP_FACES FaceType, UINT Level) = 0;
156 virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0;
705 …HRESULT (WINAPI *GetCubeMapSurface)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT L…
706 …HRESULT (WINAPI *LockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level, D3D…
707 HRESULT (WINAPI *UnlockRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, UINT Level);
708 …HRESULT (WINAPI *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT …