Searched refs:FenceNV (Results 1 – 9 of 9) sorted by relevance
21 FenceNV::FenceNV(rx::GLImplFactory *factory) in FenceNV() function in gl::FenceNV25 FenceNV::~FenceNV() in ~FenceNV()30 void FenceNV::onDestroy(const gl::Context *context) in onDestroy()35 angle::Result FenceNV::set(const Context *context, GLenum condition) in set()46 angle::Result FenceNV::test(const Context *context, GLboolean *outResult) in test()55 angle::Result FenceNV::finish(const Context *context) in finish()
29 class FenceNV final : angle::NonCopyable32 explicit FenceNV(rx::GLImplFactory *factory);33 virtual ~FenceNV();
46 mFence = new gl::FenceNV(&factory); in SetUp()53 gl::FenceNV *mFence;
68 class FenceNV; variable391 FenceNV *getFenceNV(FenceNVID handle) const;718 ResourceMap<FenceNV, FenceNVID> mFenceNVMap;
872 mFenceNVMap.assign({handle}, new FenceNV(mImplementation.get())); in genFencesNV()1046 FenceNV *fenceObject = nullptr; in deleteFencesNV()1468 FenceNV *Context::getFenceNV(FenceNVID handle) const in getFenceNV()8283 FenceNV *fenceObject = getFenceNV(fence); in finishFenceNV()8291 FenceNV *fenceObject = getFenceNV(fence); in getFenceivNV()8384 FenceNV *fenceObject = getFenceNV(fence); in isFenceNV()8413 FenceNV *fenceObject = getFenceNV(fence); in setFenceNV()8420 FenceNV *fenceObject = getFenceNV(fence); in testFenceNV()
5865 FenceNV *fenceObject = context->getFenceNV(fence); in ValidateFinishFenceNV()5914 FenceNV *fenceObject = context->getFenceNV(fence); in ValidateGetFenceivNV()6011 FenceNV *fenceObject = context->getFenceNV(fence); in ValidateSetFenceNV()6030 FenceNV *fenceObject = context->getFenceNV(fence); in ValidateTestFenceNV()
912 return ResourceIDType::FenceNV; in GetResourceIDTypeFromParamType()914 return ResourceIDType::FenceNV; in GetResourceIDTypeFromParamType()916 return ResourceIDType::FenceNV; in GetResourceIDTypeFromParamType()994 case ResourceIDType::FenceNV: in GetResourceIDTypeName()
3136 FenceNV, enumerator3167 static constexpr ResourceIDType IDType = ResourceIDType::FenceNV;
626 X(FenceNV) \